#ifndef Z_BG_TOKI_SWD_H #define Z_BG_TOKI_SWD_H #include "ultra64.h" #include "global.h" struct BgTokiSwd; typedef void (*BgTokiSwdActionFunc)(struct BgTokiSwd*, GlobalContext*); typedef struct BgTokiSwd { /* 0x0000 */ Actor actor; /* 0x014C */ BgTokiSwdActionFunc actionFunc; /* 0x0150 */ ColliderCylinder collider; } BgTokiSwd; // size = 0x019C #endif