#ifndef Z_EN_M_FIRE1_H #define Z_EN_M_FIRE1_H #include "ultra64.h" #include "global.h" struct EnMFire1; typedef struct EnMFire1 { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ f32 timer; } EnMFire1; // size = 0x019C #endif