#pragma once #include "Resource.h" #include "SkeletonLimb.h" namespace Ship { enum class SkeletonType { Normal, Flex, Curve, }; class SkeletonV0 : public ResourceFile { public: void ParseFileBinary(BinaryReader* reader, Resource* res) override; }; class Skeleton : public Resource { public: SkeletonType type; LimbType limbType; int limbCount; int dListCount; LimbType limbTableType; std::vector limbTable; }; }