#include #include "z64.h" void guMtxF2L(float mf[4][4], Mtx* m) { unsigned int r, c; s32 tmp1; s32 tmp2; s32* m1 = &m->m[0][0]; s32* m2 = &m->m[2][0]; for (r = 0; r < 4; r++) { for (c = 0; c < 2; c++) { tmp1 = mf[r][2 * c] * 65536.0f; tmp2 = mf[r][2 * c + 1] * 65536.0f; *m1++ = (tmp1 & 0xffff0000) | ((tmp2 >> 0x10) & 0xffff); *m2++ = ((tmp1 << 0x10) & 0xffff0000) | (tmp2 & 0xffff); } } } void guMtxL2F(float mf[4][4], Mtx* m) { unsigned int r, c; u32 tmp1; u32 tmp2; u32* m1; u32* m2; s32 stmp1, stmp2; m1 = (u32*)&m->m[0][0]; m2 = (u32*)&m->m[2][0]; for (r = 0; r < 4; r++) { for (c = 0; c < 2; c++) { tmp1 = (*m1 & 0xffff0000) | ((*m2 >> 0x10) & 0xffff); tmp2 = ((*m1++ << 0x10) & 0xffff0000) | (*m2++ & 0xffff); stmp1 = *(s32*)&tmp1; stmp2 = *(s32*)&tmp2; mf[r][c * 2 + 0] = stmp1 / 65536.0f; mf[r][c * 2 + 1] = stmp2 / 65536.0f; } } } void guMtxIdentF(f32 mf[4][4]) { unsigned int r, c; for (r = 0; r < 4; r++) { for (c = 0; c < 4; c++) { if (r == c) { mf[r][c] = 1.0f; } else { mf[r][c] = 0.0f; } } } } void guMtxIdent(Mtx* m) { guMtxIdentF(m->m); } void guTranslateF(float m[4][4], float x, float y, float z) { guMtxIdentF(m); m[3][0] = x; m[3][1] = y; m[3][2] = z; } void guTranslate(Mtx* m, float x, float y, float z) { float mf[4][4]; guTranslateF(mf, x, y, z); guMtxF2L(mf, m); } void guScaleF(float mf[4][4], float x, float y, float z) { guMtxIdentF(mf); mf[0][0] = x; mf[1][1] = y; mf[2][2] = z; mf[3][3] = 1.0; } void guScale(Mtx* m, float x, float y, float z) { float mf[4][4]; guScaleF(mf, x, y, z); guMtxF2L(mf, m); } void guNormalize(f32* x, f32* y, f32* z) { f32 tmp = 1.0f / sqrtf(*x * *x + *y * *y + *z * *z); *x = *x * tmp; *y = *y * tmp; *z = *z * tmp; }