#pragma once #include "align_asset_macro.h" #define dgMaskShopBgTLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBgTLUT" static const ALIGN_ASSET(2) char gMaskShopBgTLUT[] = dgMaskShopBgTLUT; #define dgMaskShopBg2TLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBg2TLUT" static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;