#include "z_boss_dodongo.h" static u8 D_808C7000[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, }; static ColliderJntSphElementInit sJntSphElementsInit[19] = { { { ELEMTYPE_UNK3, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 7, { { 8500, 1200, 0 }, 40 }, 100 }, }, { { ELEMTYPE_UNK3, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 33, { { 2000, -2000, 0 }, 60 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 1, { { 0, 0, 0 }, 60 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 15, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 16, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 17, { { 0, 0, 0 }, 40 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 22, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 23, { { 0, 0, 0 }, 20 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 24, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 29, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 30, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 31, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 32, { { 0, 0, 0 }, 50 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 38, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 39, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 40, { { 0, 0, 0 }, 40 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 45, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 46, { { 0, 0, 0 }, 30 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x04 }, { 0xFFCFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, { 47, { { 0, 0, 0 }, 40 }, 100 }, }, }; static ColliderJntSphInit sJntSphInit = { { COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_1, COLSHAPE_JNTSPH, }, 19, sJntSphElementsInit, }; static Vec3f sUnkZeroVec = { 0.0f, 0.0f, 0.0f }; #include "overlays/ovl_Boss_Dodongo/ovl_Boss_Dodongo.h"