#ifndef TEXTURES_VR_MLVR_STATIC_H #define TEXTURES_VR_MLVR_STATIC_H 1 #include "align_asset_macro.h" #define dgStableBgTex "__OTR__textures/vr_MLVR_static/gStableBgTex" static const ALIGN_ASSET(2) char gStableBgTex[] = dgStableBgTex; #define dgStable2BgTex "__OTR__textures/vr_MLVR_static/gStable2BgTex" static const ALIGN_ASSET(2) char gStable2BgTex[] = dgStable2BgTex; #define dgStable3BgTex "__OTR__textures/vr_MLVR_static/gStable3BgTex" static const ALIGN_ASSET(2) char gStable3BgTex[] = dgStable3BgTex; #define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex" static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex; #endif // TEXTURES_VR_MLVR_STATIC_H