#ifndef DUNGEONS_YDAN_SCENE_H #define DUNGEONS_YDAN_SCENE_H 1 #include "align_asset_macro.h" #define dydan_sceneTLUT_00B810 "__OTR__scenes/nonmq/ydan_scene/ydan_sceneTLUT_00B810" static const ALIGN_ASSET(2) char ydan_sceneTLUT_00B810[] = dydan_sceneTLUT_00B810; #define dgDekuTreeIntroCs "__OTR__scenes/nonmq/ydan_scene/gDekuTreeIntroCs" static const ALIGN_ASSET(2) char gDekuTreeIntroCs[] = dgDekuTreeIntroCs; #define dgYdanTex_00BA18 "__OTR__scenes/nonmq/ydan_scene/gYdanTex_00BA18" static const ALIGN_ASSET(2) char gYdanTex_00BA18[] = dgYdanTex_00BA18; #define dgYdanTex_00CA18 "__OTR__scenes/nonmq/ydan_scene/gYdanTex_00CA18" static const ALIGN_ASSET(2) char gYdanTex_00CA18[] = dgYdanTex_00CA18; #define dydan_sceneCollisionHeader_00B618 "__OTR__scenes/nonmq/ydan_scene/ydan_sceneCollisionHeader_00B618" static const ALIGN_ASSET(2) char ydan_sceneCollisionHeader_00B618[] = dydan_sceneCollisionHeader_00B618; #endif // DUNGEONS_YDAN_SCENE_H