#ifndef DUNGEONS_YDAN_ROOM_8_H #define DUNGEONS_YDAN_ROOM_8_H 1 #include "align_asset_macro.h" #define dydan_room_8Tex_000988 "__OTR__scenes/nonmq/ydan_scene/ydan_room_8Tex_000988" static const ALIGN_ASSET(2) char ydan_room_8Tex_000988[] = dydan_room_8Tex_000988; #define dydan_room_8DL_000760 "__OTR__scenes/nonmq/ydan_scene/ydan_room_8DL_000760" static const ALIGN_ASSET(2) char ydan_room_8DL_000760[] = dydan_room_8DL_000760; #endif // DUNGEONS_YDAN_ROOM_8_H