#ifndef DUNGEONS_YDAN_ROOM_5_H #define DUNGEONS_YDAN_ROOM_5_H 1 #include "align_asset_macro.h" #define dydan_room_5Tex_003F88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_003F88" static const ALIGN_ASSET(2) char ydan_room_5Tex_003F88[] = dydan_room_5Tex_003F88; #define dydan_room_5Tex_004788 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_004788" static const ALIGN_ASSET(2) char ydan_room_5Tex_004788[] = dydan_room_5Tex_004788; #define dydan_room_5Tex_004F88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_004F88" static const ALIGN_ASSET(2) char ydan_room_5Tex_004F88[] = dydan_room_5Tex_004F88; #define dydan_room_5Tex_005788 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_005788" static const ALIGN_ASSET(2) char ydan_room_5Tex_005788[] = dydan_room_5Tex_005788; #define dydan_room_5Tex_005B88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_005B88" static const ALIGN_ASSET(2) char ydan_room_5Tex_005B88[] = dydan_room_5Tex_005B88; #define dydan_room_5Tex_006388 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_006388" static const ALIGN_ASSET(2) char ydan_room_5Tex_006388[] = dydan_room_5Tex_006388; #define dydan_room_5Tex_006B88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_006B88" static const ALIGN_ASSET(2) char ydan_room_5Tex_006B88[] = dydan_room_5Tex_006B88; #define dydan_room_5Tex_006F88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_006F88" static const ALIGN_ASSET(2) char ydan_room_5Tex_006F88[] = dydan_room_5Tex_006F88; #define dydan_room_5Tex_007388 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_007388" static const ALIGN_ASSET(2) char ydan_room_5Tex_007388[] = dydan_room_5Tex_007388; #define dydan_room_5Tex_007788 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_007788" static const ALIGN_ASSET(2) char ydan_room_5Tex_007788[] = dydan_room_5Tex_007788; #define dydan_room_5Tex_007B88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5Tex_007B88" static const ALIGN_ASSET(2) char ydan_room_5Tex_007B88[] = dydan_room_5Tex_007B88; #define dydan_room_5DL_003C98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5DL_003C98" static const ALIGN_ASSET(2) char ydan_room_5DL_003C98[] = dydan_room_5DL_003C98; #define dydan_room_5DL_0022F0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_5DL_0022F0" static const ALIGN_ASSET(2) char ydan_room_5DL_0022F0[] = dydan_room_5DL_0022F0; #endif // DUNGEONS_YDAN_ROOM_5_H