#ifndef DUNGEONS_HIDAN_ROOM_23_H #define DUNGEONS_HIDAN_ROOM_23_H 1 #include "align_asset_macro.h" #define dHIDAN_room_23Tex_002D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_002D18" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_002D18[] = dHIDAN_room_23Tex_002D18; #define dHIDAN_room_23Tex_003518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_003518" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_003518[] = dHIDAN_room_23Tex_003518; #define dHIDAN_room_23Tex_003D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_003D18" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_003D18[] = dHIDAN_room_23Tex_003D18; #define dHIDAN_room_23Tex_004518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_004518" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_004518[] = dHIDAN_room_23Tex_004518; #define dHIDAN_room_23Tex_004D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_004D18" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_004D18[] = dHIDAN_room_23Tex_004D18; #define dHIDAN_room_23Tex_005518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_005518" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_005518[] = dHIDAN_room_23Tex_005518; #define dHIDAN_room_23Tex_005D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_005D18" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_005D18[] = dHIDAN_room_23Tex_005D18; #define dHIDAN_room_23Tex_006518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_006518" static const ALIGN_ASSET(2) char HIDAN_room_23Tex_006518[] = dHIDAN_room_23Tex_006518; #define dHIDAN_room_23DL_001BF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23DL_001BF0" static const ALIGN_ASSET(2) char HIDAN_room_23DL_001BF0[] = dHIDAN_room_23DL_001BF0; #endif // DUNGEONS_HIDAN_ROOM_23_H