#pragma once #define dgJumpableHorseFenceBrickTex "__OTR__objects/object_umajump/gJumpableHorseFenceBrickTex" #ifdef _WIN32 static const __declspec(align(2)) char gJumpableHorseFenceBrickTex[] = dgJumpableHorseFenceBrickTex; #else static const char gJumpableHorseFenceBrickTex[] __attribute__((aligned (2))) = dgJumpableHorseFenceBrickTex; #endif #define dgJumpableHorseFenceMetalBarTex "__OTR__objects/object_umajump/gJumpableHorseFenceMetalBarTex" #ifdef _WIN32 static const __declspec(align(2)) char gJumpableHorseFenceMetalBarTex[] = dgJumpableHorseFenceMetalBarTex; #else static const char gJumpableHorseFenceMetalBarTex[] __attribute__((aligned (2))) = dgJumpableHorseFenceMetalBarTex; #endif #define dgJumpableHorseFenceDL "__OTR__objects/object_umajump/gJumpableHorseFenceDL" #ifdef _WIN32 static const __declspec(align(2)) char gJumpableHorseFenceDL[] = dgJumpableHorseFenceDL; #else static const char gJumpableHorseFenceDL[] __attribute__((aligned (2))) = dgJumpableHorseFenceDL; #endif #define dgJumpableHorseFenceCol "__OTR__objects/object_umajump/gJumpableHorseFenceCol" #ifdef _WIN32 static const __declspec(align(2)) char gJumpableHorseFenceCol[] = dgJumpableHorseFenceCol; #else static const char gJumpableHorseFenceCol[] __attribute__((aligned (2))) = dgJumpableHorseFenceCol; #endif