#pragma once #define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL; #else static const char gSkullKidNeedleDL[] __attribute__((aligned (2))) = dgSkullKidNeedleDL; #endif #define dgSkullKidSkullMaskDL "__OTR__objects/object_skj/gSkullKidSkullMaskDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidSkullMaskDL[] = dgSkullKidSkullMaskDL; #else static const char gSkullKidSkullMaskDL[] __attribute__((aligned (2))) = dgSkullKidSkullMaskDL; #endif #define dgSkullKidSkel "__OTR__objects/object_skj/gSkullKidSkel" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidSkel[] = dgSkullKidSkel; #else static const char gSkullKidSkel[] __attribute__((aligned (2))) = dgSkullKidSkel; #endif #define dgSkullKidLeftUpperLegDL "__OTR__objects/object_skj/gSkullKidLeftUpperLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLeftUpperLegDL[] = dgSkullKidLeftUpperLegDL; #else static const char gSkullKidLeftUpperLegDL[] __attribute__((aligned (2))) = dgSkullKidLeftUpperLegDL; #endif #define dgSkullKidLeftLowerLegDL "__OTR__objects/object_skj/gSkullKidLeftLowerLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLeftLowerLegDL[] = dgSkullKidLeftLowerLegDL; #else static const char gSkullKidLeftLowerLegDL[] __attribute__((aligned (2))) = dgSkullKidLeftLowerLegDL; #endif #define dgSkullKidLeftFootDL "__OTR__objects/object_skj/gSkullKidLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL; #else static const char gSkullKidLeftFootDL[] __attribute__((aligned (2))) = dgSkullKidLeftFootDL; #endif #define dgSkullKidRightUpperLegDL "__OTR__objects/object_skj/gSkullKidRightUpperLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidRightUpperLegDL[] = dgSkullKidRightUpperLegDL; #else static const char gSkullKidRightUpperLegDL[] __attribute__((aligned (2))) = dgSkullKidRightUpperLegDL; #endif #define dgSkullKidRightLowerLegDL "__OTR__objects/object_skj/gSkullKidRightLowerLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidRightLowerLegDL[] = dgSkullKidRightLowerLegDL; #else static const char gSkullKidRightLowerLegDL[] __attribute__((aligned (2))) = dgSkullKidRightLowerLegDL; #endif #define dgSkullKidRightFootDL "__OTR__objects/object_skj/gSkullKidRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL; #else static const char gSkullKidRightFootDL[] __attribute__((aligned (2))) = dgSkullKidRightFootDL; #endif #define dgSkullKidChestAndClothesDL "__OTR__objects/object_skj/gSkullKidChestAndClothesDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidChestAndClothesDL[] = dgSkullKidChestAndClothesDL; #else static const char gSkullKidChestAndClothesDL[] __attribute__((aligned (2))) = dgSkullKidChestAndClothesDL; #endif #define dgSkullKidNeckDL "__OTR__objects/object_skj/gSkullKidNeckDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidNeckDL[] = dgSkullKidNeckDL; #else static const char gSkullKidNeckDL[] __attribute__((aligned (2))) = dgSkullKidNeckDL; #endif #define dgSKullKidHeadAndFaceDL "__OTR__objects/object_skj/gSKullKidHeadAndFaceDL" #ifdef _WIN32 static const __declspec(align(2)) char gSKullKidHeadAndFaceDL[] = dgSKullKidHeadAndFaceDL; #else static const char gSKullKidHeadAndFaceDL[] __attribute__((aligned (2))) = dgSKullKidHeadAndFaceDL; #endif #define dgSkullKidUpperHatDL "__OTR__objects/object_skj/gSkullKidUpperHatDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidUpperHatDL[] = dgSkullKidUpperHatDL; #else static const char gSkullKidUpperHatDL[] __attribute__((aligned (2))) = dgSkullKidUpperHatDL; #endif #define dgSkullKidLeftShoulderDL "__OTR__objects/object_skj/gSkullKidLeftShoulderDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLeftShoulderDL[] = dgSkullKidLeftShoulderDL; #else static const char gSkullKidLeftShoulderDL[] __attribute__((aligned (2))) = dgSkullKidLeftShoulderDL; #endif #define dgSkullKidLeftArmDL "__OTR__objects/object_skj/gSkullKidLeftArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLeftArmDL[] = dgSkullKidLeftArmDL; #else static const char gSkullKidLeftArmDL[] __attribute__((aligned (2))) = dgSkullKidLeftArmDL; #endif #define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_skj/gSkullKidLeftHandAndFluteDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL; #else static const char gSkullKidLeftHandAndFluteDL[] __attribute__((aligned (2))) = dgSkullKidLeftHandAndFluteDL; #endif #define dgSkullKidRightShoulderDL "__OTR__objects/object_skj/gSkullKidRightShoulderDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidRightShoulderDL[] = dgSkullKidRightShoulderDL; #else static const char gSkullKidRightShoulderDL[] __attribute__((aligned (2))) = dgSkullKidRightShoulderDL; #endif #define dgSkullKidRightArmDL "__OTR__objects/object_skj/gSkullKidRightArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidRightArmDL[] = dgSkullKidRightArmDL; #else static const char gSkullKidRightArmDL[] __attribute__((aligned (2))) = dgSkullKidRightArmDL; #endif #define dgSkullKidBackflipAnim "__OTR__objects/object_skj/gSkullKidBackflipAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidBackflipAnim[] = dgSkullKidBackflipAnim; #else static const char gSkullKidBackflipAnim[] __attribute__((aligned (2))) = dgSkullKidBackflipAnim; #endif #define dgSkullKidShootNeedleAnim "__OTR__objects/object_skj/gSkullKidShootNeedleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidShootNeedleAnim[] = dgSkullKidShootNeedleAnim; #else static const char gSkullKidShootNeedleAnim[] __attribute__((aligned (2))) = dgSkullKidShootNeedleAnim; #endif #define dgSkullKidPlayFluteAnim "__OTR__objects/object_skj/gSkullKidPlayFluteAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim; #else static const char gSkullKidPlayFluteAnim[] __attribute__((aligned (2))) = dgSkullKidPlayFluteAnim; #endif #define dgSkullKidDieAnim "__OTR__objects/object_skj/gSkullKidDieAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidDieAnim[] = dgSkullKidDieAnim; #else static const char gSkullKidDieAnim[] __attribute__((aligned (2))) = dgSkullKidDieAnim; #endif #define dgSkullKidHitAnim "__OTR__objects/object_skj/gSkullKidHitAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidHitAnim[] = dgSkullKidHitAnim; #else static const char gSkullKidHitAnim[] __attribute__((aligned (2))) = dgSkullKidHitAnim; #endif #define dgSkullKidLandAnim "__OTR__objects/object_skj/gSkullKidLandAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLandAnim[] = dgSkullKidLandAnim; #else static const char gSkullKidLandAnim[] __attribute__((aligned (2))) = dgSkullKidLandAnim; #endif #define dgSkullKidLookLeftAndRightAnim "__OTR__objects/object_skj/gSkullKidLookLeftAndRightAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidLookLeftAndRightAnim[] = dgSkullKidLookLeftAndRightAnim; #else static const char gSkullKidLookLeftAndRightAnim[] __attribute__((aligned (2))) = dgSkullKidLookLeftAndRightAnim; #endif #define dgSkullKidFightingStanceAnim "__OTR__objects/object_skj/gSkullKidFightingStanceAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidFightingStanceAnim[] = dgSkullKidFightingStanceAnim; #else static const char gSkullKidFightingStanceAnim[] __attribute__((aligned (2))) = dgSkullKidFightingStanceAnim; #endif #define dgSkullKidWaitAnim "__OTR__objects/object_skj/gSkullKidWaitAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidWaitAnim[] = dgSkullKidWaitAnim; #else static const char gSkullKidWaitAnim[] __attribute__((aligned (2))) = dgSkullKidWaitAnim; #endif #define dgSkullKidWalkToPlayerAnim "__OTR__objects/object_skj/gSkullKidWalkToPlayerAnim" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidWalkToPlayerAnim[] = dgSkullKidWalkToPlayerAnim; #else static const char gSkullKidWalkToPlayerAnim[] __attribute__((aligned (2))) = dgSkullKidWalkToPlayerAnim; #endif #define dgSkullKidSkullMaskTex "__OTR__objects/object_skj/gSkullKidSkullMaskTex" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidSkullMaskTex[] = dgSkullKidSkullMaskTex; #else static const char gSkullKidSkullMaskTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskTex; #endif #define dgSkullKidSkullMaskTeethTex "__OTR__objects/object_skj/gSkullKidSkullMaskTeethTex" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidSkullMaskTeethTex[] = dgSkullKidSkullMaskTeethTex; #else static const char gSkullKidSkullMaskTeethTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskTeethTex; #endif #define dgSkullKidSkullMaskNoseTex "__OTR__objects/object_skj/gSkullKidSkullMaskNoseTex" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidSkullMaskNoseTex[] = dgSkullKidSkullMaskNoseTex; #else static const char gSkullKidSkullMaskNoseTex[] __attribute__((aligned (2))) = dgSkullKidSkullMaskNoseTex; #endif #define dgSKJunaccounted_52C "__OTR__objects/object_skj/gSKJunaccounted_52C" #ifdef _WIN32 static const __declspec(align(2)) char gSKJunaccounted_52C[] = dgSKJunaccounted_52C; #else static const char gSKJunaccounted_52C[] __attribute__((aligned (2))) = dgSKJunaccounted_52C; #endif #define dgSKJunaccounted_E20 "__OTR__objects/object_skj/gSKJunaccounted_E20" #ifdef _WIN32 static const __declspec(align(2)) char gSKJunaccounted_E20[] = dgSKJunaccounted_E20; #else static const char gSKJunaccounted_E20[] __attribute__((aligned (2))) = dgSKJunaccounted_E20; #endif #define dgSKJunaccounted_EAA8 "__OTR__objects/object_skj/gSKJunaccounted_EAA8" #ifdef _WIN32 static const __declspec(align(2)) char gSKJunaccounted_EAA8[] = dgSKJunaccounted_EAA8; #else static const char gSKJunaccounted_EAA8[] __attribute__((aligned (2))) = dgSKJunaccounted_EAA8; #endif #define dgSKJunaccounted_ED94 "__OTR__objects/object_skj/gSKJunaccounted_ED94" #ifdef _WIN32 static const __declspec(align(2)) char gSKJunaccounted_ED94[] = dgSKJunaccounted_ED94; #else static const char gSKJunaccounted_ED94[] __attribute__((aligned (2))) = dgSKJunaccounted_ED94; #endif #define dgSKJunaccounted_7138 "__OTR__objects/object_skj/gSKJunaccounted_7138" #ifdef _WIN32 static const __declspec(align(2)) char gSKJunaccounted_7138[] = dgSKJunaccounted_7138; #else static const char gSKJunaccounted_7138[] __attribute__((aligned (2))) = dgSKJunaccounted_7138; #endif #define dgSKJunaccounted_8184 "__OTR__objects/object_skj/gSKJunaccounted_8184" #ifdef _WIN32 static const __declspec(align(2)) char gSKJunaccounted_8184[] = dgSKJunaccounted_8184; #else static const char gSKJunaccounted_8184[] __attribute__((aligned (2))) = dgSKJunaccounted_8184; #endif #define dgSKJunaccounted_8BAC "__OTR__objects/object_skj/gSKJunaccounted_8BAC" #ifdef _WIN32 static const __declspec(align(2)) char gSKJunaccounted_8BAC[] = dgSKJunaccounted_8BAC; #else static const char gSKJunaccounted_8BAC[] __attribute__((aligned (2))) = dgSKJunaccounted_8BAC; #endif #define dgSkullKidUnkLimb_5E2CDL_0036A0 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E2CDL_0036A0" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUnkLimb_5E2CDL_0036A0; #else static const char gSkullKidUnkLimb_5E2CDL_0036A0[] __attribute__((aligned (2))) = dgSkullKidUnkLimb_5E2CDL_0036A0; #endif #define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48" #ifdef _WIN32 static const __declspec(align(2)) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48; #else static const char gSkullKidUnkLimb_5E38DL_003E48[] __attribute__((aligned (2))) = dgSkullKidUnkLimb_5E38DL_003E48; #endif #define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005700[] = dobject_skjTex_005700; #else static const char object_skjTex_005700[] __attribute__((aligned (2))) = dobject_skjTex_005700; #endif #define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005300[] = dobject_skjTex_005300; #else static const char object_skjTex_005300[] __attribute__((aligned (2))) = dobject_skjTex_005300; #endif #define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005500[] = dobject_skjTex_005500; #else static const char object_skjTex_005500[] __attribute__((aligned (2))) = dobject_skjTex_005500; #endif #define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005900[] = dobject_skjTex_005900; #else static const char object_skjTex_005900[] __attribute__((aligned (2))) = dobject_skjTex_005900; #endif #define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005B00[] = dobject_skjTex_005B00; #else static const char object_skjTex_005B00[] __attribute__((aligned (2))) = dobject_skjTex_005B00; #endif #define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005B80[] = dobject_skjTex_005B80; #else static const char object_skjTex_005B80[] __attribute__((aligned (2))) = dobject_skjTex_005B80; #endif #define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005D80[] = dobject_skjTex_005D80; #else static const char object_skjTex_005D80[] __attribute__((aligned (2))) = dobject_skjTex_005D80; #endif #define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0" #ifdef _WIN32 static const __declspec(align(2)) char object_skjTex_005DA0[] = dobject_skjTex_005DA0; #else static const char object_skjTex_005DA0[] __attribute__((aligned (2))) = dobject_skjTex_005DA0; #endif