#ifndef OBJECTS_OBJECT_GLA_H #define OBJECTS_OBJECT_GLA_H 1 #include "align_asset_macro.h" #define dgGerudoPurpleSkel "__OTR__objects/object_gla/gGerudoPurpleSkel" static const ALIGN_ASSET(2) char gGerudoPurpleSkel[] = dgGerudoPurpleSkel; #define dgGerudoPurpleTorsoDL "__OTR__objects/object_gla/gGerudoPurpleTorsoDL" static const ALIGN_ASSET(2) char gGerudoPurpleTorsoDL[] = dgGerudoPurpleTorsoDL; #define dgGerudoPurplePonytailDL "__OTR__objects/object_gla/gGerudoPurplePonytailDL" static const ALIGN_ASSET(2) char gGerudoPurplePonytailDL[] = dgGerudoPurplePonytailDL; #define dgGerudoPurpleVeilDL "__OTR__objects/object_gla/gGerudoPurpleVeilDL" static const ALIGN_ASSET(2) char gGerudoPurpleVeilDL[] = dgGerudoPurpleVeilDL; #define dgGerudoPurpleHeadDL "__OTR__objects/object_gla/gGerudoPurpleHeadDL" static const ALIGN_ASSET(2) char gGerudoPurpleHeadDL[] = dgGerudoPurpleHeadDL; #define dgGerudoPurpleRightUpperArmDL "__OTR__objects/object_gla/gGerudoPurpleRightUpperArmDL" static const ALIGN_ASSET(2) char gGerudoPurpleRightUpperArmDL[] = dgGerudoPurpleRightUpperArmDL; #define dgGerudoPurpleRightForearmDL "__OTR__objects/object_gla/gGerudoPurpleRightForearmDL" static const ALIGN_ASSET(2) char gGerudoPurpleRightForearmDL[] = dgGerudoPurpleRightForearmDL; #define dgGerudoPurpleRightHandDL "__OTR__objects/object_gla/gGerudoPurpleRightHandDL" static const ALIGN_ASSET(2) char gGerudoPurpleRightHandDL[] = dgGerudoPurpleRightHandDL; #define dgGerudoPurpleGlaiveDL "__OTR__objects/object_gla/gGerudoPurpleGlaiveDL" static const ALIGN_ASSET(2) char gGerudoPurpleGlaiveDL[] = dgGerudoPurpleGlaiveDL; #define dgGerudoPurpleLeftUpperArmDL "__OTR__objects/object_gla/gGerudoPurpleLeftUpperArmDL" static const ALIGN_ASSET(2) char gGerudoPurpleLeftUpperArmDL[] = dgGerudoPurpleLeftUpperArmDL; #define dgGerudoPurpleLeftForearmDL "__OTR__objects/object_gla/gGerudoPurpleLeftForearmDL" static const ALIGN_ASSET(2) char gGerudoPurpleLeftForearmDL[] = dgGerudoPurpleLeftForearmDL; #define dgGerudoPurpleLeftHandDL "__OTR__objects/object_gla/gGerudoPurpleLeftHandDL" static const ALIGN_ASSET(2) char gGerudoPurpleLeftHandDL[] = dgGerudoPurpleLeftHandDL; #define dgGerudoPurpleLeftThighDL "__OTR__objects/object_gla/gGerudoPurpleLeftThighDL" static const ALIGN_ASSET(2) char gGerudoPurpleLeftThighDL[] = dgGerudoPurpleLeftThighDL; #define dgGerudoPurpleLeftShinDL "__OTR__objects/object_gla/gGerudoPurpleLeftShinDL" static const ALIGN_ASSET(2) char gGerudoPurpleLeftShinDL[] = dgGerudoPurpleLeftShinDL; #define dgGerudoPurpleLeftFootDL "__OTR__objects/object_gla/gGerudoPurpleLeftFootDL" static const ALIGN_ASSET(2) char gGerudoPurpleLeftFootDL[] = dgGerudoPurpleLeftFootDL; #define dgGerudoPurpleRightThighDL "__OTR__objects/object_gla/gGerudoPurpleRightThighDL" static const ALIGN_ASSET(2) char gGerudoPurpleRightThighDL[] = dgGerudoPurpleRightThighDL; #define dgGerudoPurpleRightShinDL "__OTR__objects/object_gla/gGerudoPurpleRightShinDL" static const ALIGN_ASSET(2) char gGerudoPurpleRightShinDL[] = dgGerudoPurpleRightShinDL; #define dgGerudoPurpleRightFootDL "__OTR__objects/object_gla/gGerudoPurpleRightFootDL" static const ALIGN_ASSET(2) char gGerudoPurpleRightFootDL[] = dgGerudoPurpleRightFootDL; #define dgGerudoPurpleWaistDL "__OTR__objects/object_gla/gGerudoPurpleWaistDL" static const ALIGN_ASSET(2) char gGerudoPurpleWaistDL[] = dgGerudoPurpleWaistDL; #define dgGerudoPurple1TLUT "__OTR__objects/object_gla/gGerudoPurple1TLUT" static const ALIGN_ASSET(2) char gGerudoPurple1TLUT[] = dgGerudoPurple1TLUT; #define dgGerudoPurple2TLUT "__OTR__objects/object_gla/gGerudoPurple2TLUT" static const ALIGN_ASSET(2) char gGerudoPurple2TLUT[] = dgGerudoPurple2TLUT; #define dgGerudoPurpleSkinShadowTex "__OTR__objects/object_gla/gGerudoPurpleSkinShadowTex" static const ALIGN_ASSET(2) char gGerudoPurpleSkinShadowTex[] = dgGerudoPurpleSkinShadowTex; #define dgGerudoPurpleNavelTex "__OTR__objects/object_gla/gGerudoPurpleNavelTex" static const ALIGN_ASSET(2) char gGerudoPurpleNavelTex[] = dgGerudoPurpleNavelTex; #define dgGerudoPurpleChestJewelTex "__OTR__objects/object_gla/gGerudoPurpleChestJewelTex" static const ALIGN_ASSET(2) char gGerudoPurpleChestJewelTex[] = dgGerudoPurpleChestJewelTex; #define dgGerudoPurpleSkinEdgeTex "__OTR__objects/object_gla/gGerudoPurpleSkinEdgeTex" static const ALIGN_ASSET(2) char gGerudoPurpleSkinEdgeTex[] = dgGerudoPurpleSkinEdgeTex; #define dgGerudoPurpleEarTex "__OTR__objects/object_gla/gGerudoPurpleEarTex" static const ALIGN_ASSET(2) char gGerudoPurpleEarTex[] = dgGerudoPurpleEarTex; #define dgGerudoPurpleDarkFabricTex "__OTR__objects/object_gla/gGerudoPurpleDarkFabricTex" static const ALIGN_ASSET(2) char gGerudoPurpleDarkFabricTex[] = dgGerudoPurpleDarkFabricTex; #define dgGerudoPurpleFabricFoldTex "__OTR__objects/object_gla/gGerudoPurpleFabricFoldTex" static const ALIGN_ASSET(2) char gGerudoPurpleFabricFoldTex[] = dgGerudoPurpleFabricFoldTex; #define dgGerudoPurpleGlaiveGuard "__OTR__objects/object_gla/gGerudoPurpleGlaiveGuard" static const ALIGN_ASSET(2) char gGerudoPurpleGlaiveGuard[] = dgGerudoPurpleGlaiveGuard; #define dgGerudoPurpleGlaiveBladeFabricPatternTex "__OTR__objects/object_gla/gGerudoPurpleGlaiveBladeFabricPatternTex" static const ALIGN_ASSET(2) char gGerudoPurpleGlaiveBladeFabricPatternTex[] = dgGerudoPurpleGlaiveBladeFabricPatternTex; #define dgGerudoPurpleShoeUpperTex "__OTR__objects/object_gla/gGerudoPurpleShoeUpperTex" static const ALIGN_ASSET(2) char gGerudoPurpleShoeUpperTex[] = dgGerudoPurpleShoeUpperTex; #define dgGerudoPurpleGlaiveHaftShoeSoleTex "__OTR__objects/object_gla/gGerudoPurpleGlaiveHaftShoeSoleTex" static const ALIGN_ASSET(2) char gGerudoPurpleGlaiveHaftShoeSoleTex[] = dgGerudoPurpleGlaiveHaftShoeSoleTex; #define dgGerudoPurpleMetalTex "__OTR__objects/object_gla/gGerudoPurpleMetalTex" static const ALIGN_ASSET(2) char gGerudoPurpleMetalTex[] = dgGerudoPurpleMetalTex; #define dgGerudoPurpleHairTex "__OTR__objects/object_gla/gGerudoPurpleHairTex" static const ALIGN_ASSET(2) char gGerudoPurpleHairTex[] = dgGerudoPurpleHairTex; #define dgGerudoPurpleLipsFingersTex "__OTR__objects/object_gla/gGerudoPurpleLipsFingersTex" static const ALIGN_ASSET(2) char gGerudoPurpleLipsFingersTex[] = dgGerudoPurpleLipsFingersTex; #define dgGerudoPurpleEyeOpenTex "__OTR__objects/object_gla/gGerudoPurpleEyeOpenTex" static const ALIGN_ASSET(2) char gGerudoPurpleEyeOpenTex[] = dgGerudoPurpleEyeOpenTex; #define dgGerudoPurpleEyeHalfTex "__OTR__objects/object_gla/gGerudoPurpleEyeHalfTex" static const ALIGN_ASSET(2) char gGerudoPurpleEyeHalfTex[] = dgGerudoPurpleEyeHalfTex; #define dgGerudoPurpleEyeClosedTex "__OTR__objects/object_gla/gGerudoPurpleEyeClosedTex" static const ALIGN_ASSET(2) char gGerudoPurpleEyeClosedTex[] = dgGerudoPurpleEyeClosedTex; #define dgGerudoPurpleUnusedHorizontalSlashAnim "__OTR__objects/object_gla/gGerudoPurpleUnusedHorizontalSlashAnim" static const ALIGN_ASSET(2) char gGerudoPurpleUnusedHorizontalSlashAnim[] = dgGerudoPurpleUnusedHorizontalSlashAnim; #define dgGerudoPurpleUnusedSlashToStandingAnim "__OTR__objects/object_gla/gGerudoPurpleUnusedSlashToStandingAnim" static const ALIGN_ASSET(2) char gGerudoPurpleUnusedSlashToStandingAnim[] = dgGerudoPurpleUnusedSlashToStandingAnim; #define dgGerudoPurpleFallingToGroundAnim "__OTR__objects/object_gla/gGerudoPurpleFallingToGroundAnim" static const ALIGN_ASSET(2) char gGerudoPurpleFallingToGroundAnim[] = dgGerudoPurpleFallingToGroundAnim; #define dgGerudoPurpleUnusedStandingToCrouchAnim "__OTR__objects/object_gla/gGerudoPurpleUnusedStandingToCrouchAnim" static const ALIGN_ASSET(2) char gGerudoPurpleUnusedStandingToCrouchAnim[] = dgGerudoPurpleUnusedStandingToCrouchAnim; #define dgGerudoPurpleUnusedCrouchingLookAroundAnim "__OTR__objects/object_gla/gGerudoPurpleUnusedCrouchingLookAroundAnim" static const ALIGN_ASSET(2) char gGerudoPurpleUnusedCrouchingLookAroundAnim[] = dgGerudoPurpleUnusedCrouchingLookAroundAnim; #define dgGerudoPurpleChargingAnim "__OTR__objects/object_gla/gGerudoPurpleChargingAnim" static const ALIGN_ASSET(2) char gGerudoPurpleChargingAnim[] = dgGerudoPurpleChargingAnim; #define dgGerudoPurpleLookingAboutAnim "__OTR__objects/object_gla/gGerudoPurpleLookingAboutAnim" static const ALIGN_ASSET(2) char gGerudoPurpleLookingAboutAnim[] = dgGerudoPurpleLookingAboutAnim; #define dgGerudoPurpleWalkingAnim "__OTR__objects/object_gla/gGerudoPurpleWalkingAnim" static const ALIGN_ASSET(2) char gGerudoPurpleWalkingAnim[] = dgGerudoPurpleWalkingAnim; #endif // OBJECTS_OBJECT_GLA_H