#ifndef DUNGEONS_GANONTIKA_ROOM_12_H #define DUNGEONS_GANONTIKA_ROOM_12_H 1 #include "align_asset_macro.h" #define dganontika_room_12Tex_005160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_005160" static const ALIGN_ASSET(2) char ganontika_room_12Tex_005160[] = dganontika_room_12Tex_005160; #define dganontika_room_12Tex_005960 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_005960" static const ALIGN_ASSET(2) char ganontika_room_12Tex_005960[] = dganontika_room_12Tex_005960; #define dganontika_room_12Tex_006160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_006160" static const ALIGN_ASSET(2) char ganontika_room_12Tex_006160[] = dganontika_room_12Tex_006160; #define dganontika_room_12Tex_006960 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_006960" static const ALIGN_ASSET(2) char ganontika_room_12Tex_006960[] = dganontika_room_12Tex_006960; #define dganontika_room_12Tex_007160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_007160" static const ALIGN_ASSET(2) char ganontika_room_12Tex_007160[] = dganontika_room_12Tex_007160; #define dganontika_room_12Tex_008160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_008160" static const ALIGN_ASSET(2) char ganontika_room_12Tex_008160[] = dganontika_room_12Tex_008160; #define dganontika_room_12Tex_008560 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_008560" static const ALIGN_ASSET(2) char ganontika_room_12Tex_008560[] = dganontika_room_12Tex_008560; #define dganontika_room_12Tex_009270 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_009270" static const ALIGN_ASSET(2) char ganontika_room_12Tex_009270[] = dganontika_room_12Tex_009270; #define dganontika_room_12Tex_00A270 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_00A270" static const ALIGN_ASSET(2) char ganontika_room_12Tex_00A270[] = dganontika_room_12Tex_00A270; #define dganontika_room_12TLUT_005140 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12TLUT_005140" static const ALIGN_ASSET(2) char ganontika_room_12TLUT_005140[] = dganontika_room_12TLUT_005140; #define dganontika_room_12DL_0021C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_0021C0" static const ALIGN_ASSET(2) char ganontika_room_12DL_0021C0[] = dganontika_room_12DL_0021C0; #define dganontika_room_12DL_002738 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_002738" static const ALIGN_ASSET(2) char ganontika_room_12DL_002738[] = dganontika_room_12DL_002738; #define dganontika_room_12DL_002AB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_002AB8" static const ALIGN_ASSET(2) char ganontika_room_12DL_002AB8[] = dganontika_room_12DL_002AB8; #define dganontika_room_12DL_002C60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_002C60" static const ALIGN_ASSET(2) char ganontika_room_12DL_002C60[] = dganontika_room_12DL_002C60; #define dganontika_room_12DL_008F90 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_008F90" static const ALIGN_ASSET(2) char ganontika_room_12DL_008F90[] = dganontika_room_12DL_008F90; #define dganontika_room_12DL_0031A0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_0031A0" static const ALIGN_ASSET(2) char ganontika_room_12DL_0031A0[] = dganontika_room_12DL_0031A0; #define dganontika_room_12DL_003D30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_003D30" static const ALIGN_ASSET(2) char ganontika_room_12DL_003D30[] = dganontika_room_12DL_003D30; #define dganontika_room_12DL_004A08 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_004A08" static const ALIGN_ASSET(2) char ganontika_room_12DL_004A08[] = dganontika_room_12DL_004A08; #define dganontika_room_12DL_004EF8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_004EF8" static const ALIGN_ASSET(2) char ganontika_room_12DL_004EF8[] = dganontika_room_12DL_004EF8; #define dganontika_room_12DL_000330 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_000330" static const ALIGN_ASSET(2) char ganontika_room_12DL_000330[] = dganontika_room_12DL_000330; #define dganontika_room_12DL_001928 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_001928" static const ALIGN_ASSET(2) char ganontika_room_12DL_001928[] = dganontika_room_12DL_001928; #define dganontika_room_12DL_009178 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_009178" static const ALIGN_ASSET(2) char ganontika_room_12DL_009178[] = dganontika_room_12DL_009178; #endif // DUNGEONS_GANONTIKA_ROOM_12_H