#include "global.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "soh/frame_interpolation.h" #include void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) { EffectBlureElement* elem; s32 numElements; Vec3f sp16C; Vec3f sp160; Vec3f sp154; f32 scale; MtxF sp110; MtxF spD0; MtxF sp90; MtxF sp50; Vec3f sp44; Vec3f sp38; if (this != NULL) { numElements = this->numElements; if (numElements >= 16) { // "Blure vertex addition processing: Table over %d" osSyncPrintf("ブラ─頂点追加処理:テーブルオーバー %d\n", numElements); return; } elem = &this->elements[numElements]; elem->state = 1; if (!(this->flags & 2)) { elem->p1.x = p1->x; elem->p1.y = p1->y; elem->p1.z = p1->z; elem->p2.x = p2->x; elem->p2.y = p2->y; elem->p2.z = p2->z; } else { sp16C.x = ((f32)(elem - 1)->p2.x + (f32)(elem - 1)->p1.x) * 0.5f; sp16C.y = ((f32)(elem - 1)->p2.y + (f32)(elem - 1)->p1.y) * 0.5f; sp16C.z = ((f32)(elem - 1)->p2.z + (f32)(elem - 1)->p1.z) * 0.5f; sp160.x = (p1->x + p2->x) * 0.5f; sp160.y = (p1->y + p2->y) * 0.5f; sp160.z = (p1->z + p2->z) * 0.5f; Math_Vec3f_Diff(&sp160, &sp16C, &sp154); scale = Math3D_Vec3fMagnitude(&sp154); if (!(fabsf(scale) < 0.008f)) { scale = 1.0f / scale; Math_Vec3f_Scale(&sp154, scale); SkinMatrix_SetTranslate(&sp110, sp160.x, sp160.y, sp160.z); SkinMatrix_SetRotateAxis(&spD0, this->addAngle, sp154.x, sp154.y, sp154.z); SkinMatrix_MtxFMtxFMult(&sp110, &spD0, &sp90); SkinMatrix_SetTranslate(&sp110, -sp160.x, -sp160.y, -sp160.z); SkinMatrix_MtxFMtxFMult(&sp90, &sp110, &sp50); SkinMatrix_Vec3fMtxFMultXYZ(&sp50, p1, &sp38); SkinMatrix_Vec3fMtxFMultXYZ(&sp50, p2, &sp44); elem->p1.x = sp38.x; elem->p1.y = sp38.y; elem->p1.z = sp38.z; elem->p2.x = sp44.x; elem->p2.y = sp44.y; elem->p2.z = sp44.z; } } elem->timer = 1; this->numElements++; } } //dumb doo doo command to change the type of an object's blur on the fly. Link's Swords with unique trail colors. void EffectBlure_ChangeType(EffectBlure* this, int type) { this->trailType = type; } void EffectBlure_AddSpace(EffectBlure* this) { EffectBlureElement* elem; s32 numElements; if (this != NULL) { numElements = this->numElements; if (numElements >= 16) { // "Blure space addition processing: Table over %d" osSyncPrintf("ブラ─空白追加処理:テーブルオーバー %d\n", numElements); return; } elem = &this->elements[numElements]; elem->state = 0; elem->timer = 1; this->numElements++; } } void EffectBlure_InitElements(EffectBlure* this) { EffectBlureElement* elem; s32 i; this->numElements = 0; for (i = 0; i < 16; i++) { elem = &this->elements[i]; elem->state = 2; elem->p1.x = 0; elem->p1.y = 0; elem->p1.z = 0; elem->p2.x = 0; elem->p2.y = 0; elem->p2.z = 0; elem->timer = 0; elem->flags = 0; } } void EffectBlure_Init1(void* thisx, void* initParamsx) { EffectBlure* this = (EffectBlure*)thisx; EffectBlureInit1* initParams = (EffectBlureInit1*)initParamsx; if ((this != NULL) && (initParams != NULL)) { EffectBlure_InitElements(this); this->p1StartColor.r = initParams->p1StartColor[0]; this->p2StartColor.r = initParams->p2StartColor[0]; this->p1EndColor.r = initParams->p1EndColor[0]; this->p2EndColor.r = initParams->p2EndColor[0]; this->p1StartColor.g = initParams->p1StartColor[1]; this->p2StartColor.g = initParams->p2StartColor[1]; this->p1EndColor.g = initParams->p1EndColor[1]; this->p2EndColor.g = initParams->p2EndColor[1]; this->p1StartColor.b = initParams->p1StartColor[2]; this->p2StartColor.b = initParams->p2StartColor[2]; this->p1EndColor.b = initParams->p1EndColor[2]; this->p2EndColor.b = initParams->p2EndColor[2]; this->p1StartColor.a = initParams->p1StartColor[3]; this->p2StartColor.a = initParams->p2StartColor[3]; this->p1EndColor.a = initParams->p1EndColor[3]; this->p2EndColor.a = initParams->p2EndColor[3]; this->elemDuration = initParams->elemDuration; this->unkFlag = initParams->unkFlag; this->calcMode = initParams->calcMode; this->trailType = initParams->trailType; this->flags = 0; this->addAngleChange = 0; this->addAngle = 0; this->drawMode = 0; this->altPrimColor.r = 0; this->altPrimColor.g = 0; this->altPrimColor.b = 0; this->altPrimColor.a = 0; this->altEnvColor.r = 0; this->altEnvColor.g = 0; this->altEnvColor.b = 0; this->altEnvColor.a = 0; this->mode4Param = 1.0f; } } void EffectBlure_Init2(void* thisx, void* initParamsx) { EffectBlure* this = (EffectBlure*)thisx; EffectBlureInit2* initParams = (EffectBlureInit2*)initParamsx; if ((this != NULL) && (initParams != NULL)) { EffectBlure_InitElements(this); this->p1StartColor.r = initParams->p1StartColor[0]; this->p2StartColor.r = initParams->p2StartColor[0]; this->p1EndColor.r = initParams->p1EndColor[0]; this->p2EndColor.r = initParams->p2EndColor[0]; this->p1StartColor.g = initParams->p1StartColor[1]; this->p2StartColor.g = initParams->p2StartColor[1]; this->p1EndColor.g = initParams->p1EndColor[1]; this->p2EndColor.g = initParams->p2EndColor[1]; this->p1StartColor.b = initParams->p1StartColor[2]; this->p2StartColor.b = initParams->p2StartColor[2]; this->p1EndColor.b = initParams->p1EndColor[2]; this->p2EndColor.b = initParams->p2EndColor[2]; this->p1StartColor.a = initParams->p1StartColor[3]; this->p2StartColor.a = initParams->p2StartColor[3]; this->p1EndColor.a = initParams->p1EndColor[3]; this->p2EndColor.a = initParams->p2EndColor[3]; this->elemDuration = initParams->elemDuration; this->unkFlag = initParams->unkFlag; this->calcMode = initParams->calcMode; this->flags = initParams->flags; this->drawMode = initParams->drawMode; this->addAngleChange = initParams->addAngleChange; this->addAngle = 0; this->mode4Param = initParams->mode4Param; this->altPrimColor = initParams->altPrimColor; this->altEnvColor = initParams->altEnvColor; this->trailType = initParams->trailType; } } void EffectBlure_Destroy(void* thisx) { } s32 EffectBlure_Update(void* thisx) { EffectBlure* this = (EffectBlure*)thisx; s32 i; Color_RGBA8 color; static u8 changed = 0; u8 reset = 0; switch (this->trailType) { //there HAS to be a better way to do this. case 2: if (CVarGetInteger(CVAR_COSMETIC("Trails.Boomerang.Changed"), 0)) { color = CVarGetColor(CVAR_COSMETIC("Trails.Boomerang.Value"), (Color_RGBA8){ 255, 255, 100, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 100, 255 }; reset = 1; } break; case 3: if (CVarGetInteger(CVAR_COSMETIC("Trails.Bombchu.Changed"), 0)) { color = CVarGetColor(CVAR_COSMETIC("Trails.Bombchu.Value"), (Color_RGBA8){ 250, 0, 0, 255 }); this->p1StartColor.r = color.r; this->p2StartColor.r = color.r * 0.8f; this->p1EndColor.r = color.r * 0.6f; this->p2EndColor.r = color.r * 0.4f; this->p1StartColor.g = color.g; this->p2StartColor.g = color.g * 0.8f; this->p1EndColor.g = color.g * 0.6f; this->p2EndColor.g = color.g * 0.4f; this->p1StartColor.b = color.b; this->p2StartColor.b = color.b * 0.8f; this->p1EndColor.b = color.b * 0.6f; this->p2EndColor.b = color.b * 0.4f; } else if (changed) { color = (Color_RGBA8){ 250, 0, 0, 255 }; this->p1StartColor.r = color.r; this->p2StartColor.r = color.r * 0.8f; this->p1EndColor.r = color.r * 0.6f; this->p2EndColor.r = color.r * 0.4f; this->p1StartColor.g = color.g; this->p2StartColor.g = color.g * 0.8f; this->p1EndColor.g = color.g * 0.6f; this->p2EndColor.g = color.g * 0.4f; this->p1StartColor.b = color.b; this->p2StartColor.b = color.b * 0.8f; this->p1EndColor.b = color.b * 0.6f; this->p2EndColor.b = color.b * 0.4f; } break; case 4: if (CVarGetInteger(CVAR_COSMETIC("Trails.KokiriSword.Changed"), 0)) { color = CVarGetColor(CVAR_COSMETIC("Trails.KokiriSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; reset = 1; } break; case 5: if (CVarGetInteger(CVAR_COSMETIC("Trails.MasterSword.Changed"), 0)) { color = CVarGetColor(CVAR_COSMETIC("Trails.MasterSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; reset = 1; } break; case 6: if (CVarGetInteger(CVAR_COSMETIC("Trails.BiggoronSword.Changed"), 0)) { color = CVarGetColor(CVAR_COSMETIC("Trails.BiggoronSword.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; reset = 1; } break; case 7: if (CVarGetInteger(CVAR_COSMETIC("Trails.Stick.Changed"), 0)) { color = CVarGetColor(CVAR_COSMETIC("Trails.Stick.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; reset = 1; } break; case 8: if (CVarGetInteger(CVAR_COSMETIC("Trails.Hammer.Changed"), 0)) { color = CVarGetColor(CVAR_COSMETIC("Trails.Hammer.Value"), (Color_RGBA8){ 255, 255, 255, 255 }); changed = 1; } else if (changed) { color = (Color_RGBA8){ 255, 255, 255, 255 }; reset = 1; } break; default: // don't do anything break; } // We cant just straight up assign the colors because we need to preserve the alpha channel if (changed) { this->p1StartColor.r = color.r; this->p2StartColor.r = color.r; this->p1EndColor.r = color.r; this->p2EndColor.r = color.r; this->p1StartColor.g = color.g; this->p2StartColor.g = color.g; this->p1EndColor.g = color.g; this->p2EndColor.g = color.g; this->p1StartColor.b = color.b; this->p2StartColor.b = color.b; this->p1EndColor.b = color.b; this->p2EndColor.b = color.b; } if (reset) { changed = 0; } // Don't override boomerang and bombchu trail durations if (this->trailType != 2 && this->trailType != 3) { if (CVarGetInteger(CVAR_COSMETIC("Trails.Duration.Changed"), 0)) { this->elemDuration = CVarGetInteger(CVAR_COSMETIC("Trails.Duration.Value"), 4); } } if (this == NULL) { return 0; } if (this->numElements == 0) { return 0; } while (true) { if (this->elements[0].state == 0) { for (i = 0; i < 15; i++) { this->elements[i] = this->elements[i + 1]; } this->elements[i].state = 2; this->elements[i].p1.x = 0; this->elements[i].p1.y = 0; this->elements[i].p1.z = 0; this->elements[i].p2.x = 0; this->elements[i].p2.y = 0; this->elements[i].p2.z = 0; this->elements[i].flags = 0; this->elements[i].timer = 0; this->numElements--; if (this->numElements <= 0) { this->numElements = 0; return 0; } } else { break; } } if (this->elements[0].state == 2) { return 0; } for (i = 0; i < this->numElements; i++) { this->elements[i].timer++; } if (this->elemDuration < this->elements[0].timer) { for (i = 0; i < 15; i++) { this->elements[i] = this->elements[i + 1]; } this->elements[i].state = 2; this->elements[i].p1.x = 0; this->elements[i].p1.y = 0; this->elements[i].p1.z = 0; this->elements[i].p2.x = 0; this->elements[i].p2.y = 0; this->elements[i].p2.z = 0; this->elements[i].flags = 0; this->elements[i].timer = 0; this->numElements--; if (this->numElements <= 0) { this->numElements = 0; return 0; } return 0; } this->addAngle += this->addAngleChange; return 0; } void EffectBlure_UpdateFlags(EffectBlureElement* elem) { Vec3f sp64; Vec3f sp58; Vec3f sp4C; Vec3f sp40; if (((elem - 1)->state == 0) || ((elem + 1)->state == 0)) { elem->flags &= ~3; elem->flags |= 2; } else { EffectBlureElement* prev = elem - 1; EffectBlureElement* next = elem + 1; f32 sp34; f32 sp30; f32 sp2C; Math_Vec3s_DiffToVec3f(&sp64, &elem->p1, &prev->p1); Math_Vec3s_DiffToVec3f(&sp58, &elem->p2, &prev->p2); Math_Vec3s_DiffToVec3f(&sp4C, &next->p1, &elem->p1); Math_Vec3s_DiffToVec3f(&sp40, &next->p2, &elem->p2); if (Math3D_CosOut(&sp64, &sp4C, &sp34) || Math3D_CosOut(&sp58, &sp40, &sp30) || Math3D_CosOut(&sp4C, &sp40, &sp2C)) { elem->flags &= ~3; elem->flags |= 0; } else if ((sp34 <= -0.5f) || (sp30 <= -0.5f) || (sp2C <= 0.7071f)) { // cos(45 degrees) elem->flags &= ~3; elem->flags |= 0; } else { elem->flags &= ~3; elem->flags |= 1; } } } void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3s* vec1, Vec3s* vec2, Color_RGBA8* color1, Color_RGBA8* color2) { Vec3s sp30; f32 mode4Param; EffectBlureElement* elem = &this->elements[index]; switch (this->calcMode) { case 1: vec1->x = func_80027E34(elem->p1.x, elem->p2.x, ratio); vec1->y = func_80027E34(elem->p1.y, elem->p2.y, ratio); vec1->z = func_80027E34(elem->p1.z, elem->p2.z, ratio); vec2->x = elem->p2.x; vec2->y = elem->p2.y; vec2->z = elem->p2.z; break; case 2: vec1->x = elem->p1.x; vec1->y = elem->p1.y; vec1->z = elem->p1.z; vec2->x = func_80027E34(elem->p2.x, elem->p1.x, ratio); vec2->y = func_80027E34(elem->p2.y, elem->p1.y, ratio); vec2->z = func_80027E34(elem->p2.z, elem->p1.z, ratio); break; case 3: ratio *= 0.5f; vec1->x = func_80027E34(elem->p1.x, elem->p2.x, ratio); vec1->y = func_80027E34(elem->p1.y, elem->p2.y, ratio); vec1->z = func_80027E34(elem->p1.z, elem->p2.z, ratio); vec2->x = func_80027E34(elem->p2.x, elem->p1.x, ratio); vec2->y = func_80027E34(elem->p2.y, elem->p1.y, ratio); vec2->z = func_80027E34(elem->p2.z, elem->p1.z, ratio); ratio *= 2.0f; break; case 4: sp30.x = elem->p1.x - elem->p2.x; sp30.y = elem->p1.y - elem->p2.y; sp30.z = elem->p1.z - elem->p2.z; mode4Param = this->mode4Param - 1.0f; vec1->x = (sp30.x * 0.5f * mode4Param * ratio) + elem->p1.x; vec1->y = (sp30.y * 0.5f * mode4Param * ratio) + elem->p1.y; vec1->z = (sp30.z * 0.5f * mode4Param * ratio) + elem->p1.z; vec2->x = -(sp30.x * 0.5f * mode4Param * ratio) + elem->p2.x; vec2->y = -(sp30.y * 0.5f * mode4Param * ratio) + elem->p2.y; vec2->z = -(sp30.z * 0.5f * mode4Param * ratio) + elem->p2.z; break; case 0: default: vec1->x = elem->p1.x; vec1->y = elem->p1.y; vec1->z = elem->p1.z; vec2->x = elem->p2.x; vec2->y = elem->p2.y; vec2->z = elem->p2.z; break; } sp30 = sp30; // Optimized out but seems necessary to match stack usage if (this->flags & 0x10) { color1->r = color1->g = color1->b = color1->a = 255; color2->r = color2->g = color2->b = color2->a = 255; } else { color1->r = func_80027E84(this->p1StartColor.r, this->p1EndColor.r, ratio); color1->g = func_80027E84(this->p1StartColor.g, this->p1EndColor.g, ratio); color1->b = func_80027E84(this->p1StartColor.b, this->p1EndColor.b, ratio); color1->a = func_80027E84(this->p1StartColor.a, this->p1EndColor.a, ratio); color2->r = func_80027E84(this->p2StartColor.r, this->p2EndColor.r, ratio); color2->g = func_80027E84(this->p2StartColor.g, this->p2EndColor.g, ratio); color2->b = func_80027E84(this->p2StartColor.b, this->p2EndColor.b, ratio); color2->a = func_80027E84(this->p2StartColor.a, this->p2EndColor.a, ratio); } } void EffectBlure_SetupSmooth(EffectBlure* this, GraphicsContext* gfxCtx) { OPEN_DISPS(gfxCtx); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 0x26); CLOSE_DISPS(gfxCtx); } // original name: "SQ_NoInterpolate_disp" void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement* elem, s32 index, GraphicsContext* gfxCtx) { static Vtx_t baseVtx = VTX_T(0, 0, 0, 0, 0, 255, 255, 255, 255); Vtx* vtx; Vec3s sp8C; Vec3s sp84; f32 ratio; Color_RGBA8 sp7C; Color_RGBA8 sp78; Vec3f sp6C; Vec3f sp60; Vec3f sp54; OPEN_DISPS(gfxCtx); Math_Vec3s_ToVec3f(&sp6C, &this->elements[0].p2); vtx = Graph_Alloc(gfxCtx, sizeof(Vtx[4])); if (vtx == NULL) { // "Vertices cannot be secured." osSyncPrintf("z_eff_blure.c::SQ_NoInterpolate_disp() 頂点確保できず。\n"); } else { vtx[0].v = baseVtx; vtx[1].v = baseVtx; vtx[2].v = baseVtx; vtx[3].v = baseVtx; ratio = (f32)elem->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index, ratio, &sp8C, &sp84, &sp7C, &sp78); sp60.x = sp84.x; sp60.y = sp84.y; sp60.z = sp84.z; Math_Vec3f_Diff(&sp60, &sp6C, &sp54); Math_Vec3f_Scale(&sp54, 10.0f); vtx[0].v.ob[0] = sp54.x; vtx[0].v.ob[1] = sp54.y; vtx[0].v.ob[2] = sp54.z; vtx[0].v.cn[0] = sp78.r; vtx[0].v.cn[1] = sp78.g; vtx[0].v.cn[2] = sp78.b; vtx[0].v.cn[3] = sp78.a; sp60.x = sp8C.x; sp60.y = sp8C.y; sp60.z = sp8C.z; Math_Vec3f_Diff(&sp60, &sp6C, &sp54); Math_Vec3f_Scale(&sp54, 10.0f); vtx[1].v.ob[0] = sp54.x; vtx[1].v.ob[1] = sp54.y; vtx[1].v.ob[2] = sp54.z; vtx[1].v.cn[0] = sp7C.r; vtx[1].v.cn[1] = sp7C.g; vtx[1].v.cn[2] = sp7C.b; vtx[1].v.cn[3] = sp7C.a; ratio = (f32)(elem + 1)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index + 1, ratio, &sp8C, &sp84, &sp7C, &sp78); sp60.x = sp8C.x; sp60.y = sp8C.y; sp60.z = sp8C.z; Math_Vec3f_Diff(&sp60, &sp6C, &sp54); Math_Vec3f_Scale(&sp54, 10.0f); vtx[2].v.ob[0] = sp54.x; vtx[2].v.ob[1] = sp54.y; vtx[2].v.ob[2] = sp54.z; vtx[2].v.cn[0] = sp7C.r; vtx[2].v.cn[1] = sp7C.g; vtx[2].v.cn[2] = sp7C.b; vtx[2].v.cn[3] = sp7C.a; sp60.x = sp84.x; sp60.y = sp84.y; sp60.z = sp84.z; Math_Vec3f_Diff(&sp60, &sp6C, &sp54); Math_Vec3f_Scale(&sp54, 10.0f); vtx[3].v.ob[0] = sp54.x; vtx[3].v.ob[1] = sp54.y; vtx[3].v.ob[2] = sp54.z; vtx[3].v.cn[0] = sp78.r; vtx[3].v.cn[1] = sp78.g; vtx[3].v.cn[2] = sp78.b; vtx[3].v.cn[3] = sp78.a; gSPVertex(POLY_XLU_DISP++, vtx, 4, 0); gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 2, 3, 0); } CLOSE_DISPS(gfxCtx); } void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElement* elem, s32 index, GraphicsContext* gfxCtx) { static Vtx_t baseVtx = VTX_T(0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF); Vtx* vtx; Vec3s sp1EC; Vec3s sp1E4; f32 ratio; Color_RGBA8 sp1DC; Color_RGBA8 sp1D8; Vec3f sp1CC; Vec3f sp1C0; Vec3f sp1B4; Vec3f sp1A8; Color_RGBA8 sp1A4; Color_RGBA8 sp1A0; Color_RGBA8 sp19C; Color_RGBA8 sp198; Vec3f sp18C; Vec3f sp180; Vec3f sp174; Vec3f sp168; s32 i; Vec3f sp158; Vec3f sp14C; Color_RGBA8 sp148; Color_RGBA8 sp144; Vec3f sp138; OPEN_DISPS(gfxCtx); Math_Vec3s_ToVec3f(&sp138, &this->elements[0].p2); ratio = (f32)elem->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index, ratio, &sp1EC, &sp1E4, &sp1A4, &sp1A0); Math_Vec3s_ToVec3f(&sp1CC, &sp1EC); Math_Vec3s_ToVec3f(&sp1C0, &sp1E4); ratio = (f32)(elem + 1)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index + 1, ratio, &sp1EC, &sp1E4, &sp19C, &sp198); Math_Vec3s_ToVec3f(&sp18C, &sp1EC); Math_Vec3s_ToVec3f(&sp180, &sp1E4); if ((elem->flags & 3) == 2) { Math_Vec3f_Diff(&sp18C, &sp1CC, &sp1B4); Math_Vec3f_Diff(&sp180, &sp1C0, &sp1A8); } else { Vec3f sp118; Vec3f sp10C; assert(index - 1 >= 0); ratio = (f32)(elem - 1)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index - 1, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); Math_Vec3s_ToVec3f(&sp118, &sp1EC); Math_Vec3s_ToVec3f(&sp10C, &sp1E4); Math_Vec3f_Diff(&sp18C, &sp118, &sp1B4); Math_Vec3f_Diff(&sp180, &sp10C, &sp1A8); } Math_Vec3f_Scale(&sp1B4, 0.5f); Math_Vec3f_Scale(&sp1A8, 0.5f); if (((elem + 1)->flags & 3) == 2) { Math_Vec3f_Diff(&sp18C, &sp1CC, &sp174); Math_Vec3f_Diff(&sp180, &sp1C0, &sp168); } else { Vec3f sp100; Vec3f spF4; assert(index + 2 < this->numElements); ratio = (f32)(elem + 2)->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, index + 2, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); Math_Vec3s_ToVec3f(&sp100, &sp1EC); Math_Vec3s_ToVec3f(&spF4, &sp1E4); Math_Vec3f_Diff(&sp100, &sp1CC, &sp174); Math_Vec3f_Diff(&spF4, &sp1C0, &sp168); } Math_Vec3f_Scale(&sp174, 0.5f); Math_Vec3f_Scale(&sp168, 0.5f); vtx = Graph_Alloc(gfxCtx, sizeof(Vtx[16])); if (vtx == NULL) { // "Vertices cannot be secured." osSyncPrintf("z_eff_blure.c::SQ_HermiteInterpolate_disp() 頂点確保できず。\n"); } else { Math_Vec3f_Diff(&sp1CC, &sp138, &sp158); Math_Vec3f_Scale(&sp158, 10.0f); Math_Vec3f_Diff(&sp1C0, &sp138, &sp14C); Math_Vec3f_Scale(&sp14C, 10.0f); Color_RGBA8_Copy(&sp148, &sp1A4); Color_RGBA8_Copy(&sp144, &sp1A0); vtx[0].v = baseVtx; vtx[1].v = baseVtx; vtx[0].v.ob[0] = Math_FNearbyIntF(sp158.x); vtx[0].v.ob[1] = Math_FNearbyIntF(sp158.y); vtx[0].v.ob[2] = Math_FNearbyIntF(sp158.z); vtx[0].v.cn[0] = sp148.r; vtx[0].v.cn[1] = sp148.g; vtx[0].v.cn[2] = sp148.b; vtx[0].v.cn[3] = sp148.a; vtx[1].v.ob[0] = Math_FNearbyIntF(sp14C.x); vtx[1].v.ob[1] = Math_FNearbyIntF(sp14C.y); vtx[1].v.ob[2] = Math_FNearbyIntF(sp14C.z); vtx[1].v.cn[0] = sp144.r; vtx[1].v.cn[1] = sp144.g; vtx[1].v.cn[2] = sp144.b; vtx[1].v.cn[3] = sp144.a; for (i = 1; i < 8; i++) { s32 j1 = 2 * i; s32 j2 = 2 * i + 1; Vec3f spE0; f32 temp_f28 = i / 7.0f; // t f32 temp_f0 = temp_f28 * temp_f28; // t^2 f32 temp_f2 = temp_f0 * temp_f28; // t^3 f32 temp_f20 = temp_f2 - temp_f0; // t^3 - t^2 f32 temp_f22 = temp_f2 - 2.0f * temp_f0 + temp_f28; // t^3 - 2t^2 + t f32 temp_f24 = 2.0f * temp_f2 - temp_f0 * 3.0f + 1.0f; // 2t^3 - 3t^2 + 1 f32 temp_f26 = temp_f0 * 3.0f - 2.0f * temp_f2; // 3t^2 - 2t^3 s32 pad1; s32 pad2; // p = (2t^3 - 3t^2 + 1)p0 + (3t^2 - 2t^3)p1 + (t^3 - 2t^2 + t)m0 + (t^3 - t^2)m1 spE0.x = (temp_f24 * sp1CC.x) + (temp_f26 * sp18C.x) + (temp_f22 * sp1B4.x) + (temp_f20 * sp174.x); spE0.y = (temp_f24 * sp1CC.y) + (temp_f26 * sp18C.y) + (temp_f22 * sp1B4.y) + (temp_f20 * sp174.y); spE0.z = (temp_f24 * sp1CC.z) + (temp_f26 * sp18C.z) + (temp_f22 * sp1B4.z) + (temp_f20 * sp174.z); Math_Vec3f_Diff(&spE0, &sp138, &sp158); Math_Vec3f_Scale(&sp158, 10.0f); spE0.x = (temp_f24 * sp1C0.x) + (temp_f26 * sp180.x) + (temp_f22 * sp1A8.x) + (temp_f20 * sp168.x); spE0.y = (temp_f24 * sp1C0.y) + (temp_f26 * sp180.y) + (temp_f22 * sp1A8.y) + (temp_f20 * sp168.y); spE0.z = (temp_f24 * sp1C0.z) + (temp_f26 * sp180.z) + (temp_f22 * sp1A8.z) + (temp_f20 * sp168.z); Math_Vec3f_Diff(&spE0, &sp138, &sp14C); Math_Vec3f_Scale(&sp14C, 10.0f); vtx[j1].v = baseVtx; vtx[j2].v = baseVtx; vtx[j1].v.ob[0] = Math_FNearbyIntF(sp158.x); vtx[j1].v.ob[1] = Math_FNearbyIntF(sp158.y); vtx[j1].v.ob[2] = Math_FNearbyIntF(sp158.z); vtx[j1].v.cn[0] = func_80027E84(sp1A4.r, sp19C.r, temp_f28); vtx[j1].v.cn[1] = func_80027E84(sp1A4.g, sp19C.g, temp_f28); vtx[j1].v.cn[2] = func_80027E84(sp1A4.b, sp19C.b, temp_f28); vtx[j1].v.cn[3] = func_80027E84(sp1A4.a, sp19C.a, temp_f28); vtx[j2].v.ob[0] = Math_FNearbyIntF(sp14C.x); vtx[j2].v.ob[1] = Math_FNearbyIntF(sp14C.y); vtx[j2].v.ob[2] = Math_FNearbyIntF(sp14C.z); vtx[j2].v.cn[0] = func_80027E84(sp1A0.r, sp198.r, temp_f28); vtx[j2].v.cn[1] = func_80027E84(sp1A0.g, sp198.g, temp_f28); vtx[j2].v.cn[2] = func_80027E84(sp1A0.b, sp198.b, temp_f28); vtx[j2].v.cn[3] = func_80027E84(sp1A0.a, sp198.a, temp_f28); } gSPVertex(POLY_XLU_DISP++, vtx, 16, 0); gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); gSP2Triangles(POLY_XLU_DISP++, 2, 3, 5, 0, 2, 5, 4, 0); gSP2Triangles(POLY_XLU_DISP++, 4, 5, 7, 0, 4, 7, 6, 0); gSP2Triangles(POLY_XLU_DISP++, 6, 7, 9, 0, 6, 9, 8, 0); gSP2Triangles(POLY_XLU_DISP++, 8, 9, 11, 0, 8, 11, 10, 0); gSP2Triangles(POLY_XLU_DISP++, 10, 11, 13, 0, 10, 13, 12, 0); gSP2Triangles(POLY_XLU_DISP++, 12, 13, 15, 0, 12, 15, 14, 0); } CLOSE_DISPS(gfxCtx); } void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) { EffectBlure* this = this2; EffectBlureElement* elem; s32 i; MtxF spDC; MtxF sp9C; MtxF sp5C; Mtx* mtx; static s32 epoch = 0; epoch++; OPEN_DISPS(gfxCtx); if (this->numElements < 2) { return; } this->elements[0].flags &= ~3; this->elements[0].flags |= 2; for (elem = &this->elements[1]; elem < this->elements + this->numElements - 1; elem++) { EffectBlure_UpdateFlags(elem); } this->elements[this->numElements - 1].flags &= ~3; this->elements[this->numElements - 1].flags |= 2; FrameInterpolation_RecordOpenChild(this, epoch); EffectBlure_SetupSmooth(this, gfxCtx); SkinMatrix_SetTranslate(&spDC, this->elements[0].p2.x, this->elements[0].p2.y, this->elements[0].p2.z); SkinMatrix_SetScale(&sp9C, 0.1f, 0.1f, 0.1f); SkinMatrix_MtxFMtxFMult(&spDC, &sp9C, &sp5C); mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp5C); if (mtx == NULL) { return; } gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); for (i = 0, elem = &this->elements[0]; elem < this->elements + this->numElements - 1; i++, elem++) { if ((elem->state == 0) || ((elem + 1)->state == 0)) { continue; } if ((((elem->flags & 3) == 0) && (((elem + 1)->flags & 3) == 0)) || (((elem->flags & 3) == 2) && (((elem + 1)->flags & 3) == 0)) || (((elem->flags & 3) == 0) && (((elem + 1)->flags & 3) == 2)) || (((elem->flags & 3) == 2) && (((elem + 1)->flags & 3) == 2))) { EffectBlure_DrawElemNoInterpolation(this, elem, i, gfxCtx); } else { EffectBlure_DrawElemHermiteInterpolation(this, elem, i, gfxCtx); } } FrameInterpolation_RecordCloseChild(); CLOSE_DISPS(gfxCtx); } void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { OPEN_DISPS(gfxCtx); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 0x26); CLOSE_DISPS(gfxCtx); } void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { OPEN_DISPS(gfxCtx); gDPPipeSync(POLY_XLU_DISP++); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 0x26); gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE); gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownEffBlureTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a); CLOSE_DISPS(gfxCtx); } void (*sSetupHandlers[])(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) = { EffectBlure_SetupSimple, EffectBlure_SetupSimpleAlt, }; s32 D_80115788 = 0; // unused // original name: "EffectBlureInfo2_disp_makeDisplayList" void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { Mtx* mtx; OPEN_DISPS(gfxCtx); sSetupHandlers[this->drawMode](gfxCtx, this, vtx); gDPPipeSync(POLY_XLU_DISP++); { Vec3f sp1B0; Vec3f sp1A4; Vec3f sp198; f32 alphaRatio; MtxF sp154; MtxF sp114; MtxF spD4; MtxF sp94; f32 scale; s32 i; s32 j; j = 0; for (i = 0; i < this->numElements - 1; i++) { if (this->drawMode == 1) { alphaRatio = (f32)this->elements[i].timer / (f32)this->elemDuration; gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, this->altPrimColor.r, this->altPrimColor.g, this->altPrimColor.b, this->altPrimColor.a * (1.0f - alphaRatio)); gDPPipeSync(POLY_XLU_DISP++); } gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0); gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); if (this->flags & 4) { sp1B0.x = ((f32)vtx[4 * i + 0].v.ob[0] + (f32)vtx[4 * i + 1].v.ob[0]) * 0.5f; sp1B0.y = ((f32)vtx[4 * i + 0].v.ob[1] + (f32)vtx[4 * i + 1].v.ob[1]) * 0.5f; sp1B0.z = ((f32)vtx[4 * i + 0].v.ob[2] + (f32)vtx[4 * i + 1].v.ob[2]) * 0.5f; sp1A4.x = ((f32)vtx[4 * i + 2].v.ob[0] + (f32)vtx[4 * i + 3].v.ob[0]) * 0.5f; sp1A4.y = ((f32)vtx[4 * i + 2].v.ob[1] + (f32)vtx[4 * i + 3].v.ob[1]) * 0.5f; sp1A4.z = ((f32)vtx[4 * i + 2].v.ob[2] + (f32)vtx[4 * i + 3].v.ob[2]) * 0.5f; Math_Vec3f_Diff(&sp1A4, &sp1B0, &sp198); scale = sqrtf(SQ(sp198.x) + SQ(sp198.y) + SQ(sp198.z)); if (fabsf(scale) > 0.0005f) { scale = 1.0f / scale; Math_Vec3f_Scale(&sp198, scale); SkinMatrix_SetTranslate(&sp154, sp1B0.x, sp1B0.y, sp1B0.z); SkinMatrix_SetRotateAxis(&sp114, 0x3FFF, sp198.x, sp198.y, sp198.z); SkinMatrix_MtxFMtxFMult(&sp154, &sp114, &spD4); SkinMatrix_SetTranslate(&sp154, -sp1B0.x, -sp1B0.y, -sp1B0.z); SkinMatrix_MtxFMtxFMult(&spD4, &sp154, &sp94); mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp94); if (mtx == NULL) { // "Forced termination because a matrix cannot be taken" osSyncPrintf("EffectBlureInfo2_disp_makeDisplayList()マトリックス取れないので,強制終了\n"); break; } gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0); gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); } } j += 4; } } CLOSE_DISPS(gfxCtx); } Vtx_t D_8011578C[] = { VTX_T(0, 0, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF), VTX_T(0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX_T(0, 0, 0, 2048, 1024, 0xFF, 0xFF, 0xFF, 0xFF), VTX_T(0, 0, 0, 2048, 0, 0xFF, 0xFF, 0xFF, 0xFF), }; Vtx_t D_801157CC[] = { VTX_T(0, 0, 0, 2048, 1024, 0xFF, 0xFF, 0xFF, 0xFF), VTX_T(0, 0, 0, 2048, 0, 0xFF, 0xFF, 0xFF, 0xFF), VTX_T(0, 0, 0, 2048, 1024, 0xFF, 0xFF, 0xFF, 0xFF), VTX_T(0, 0, 0, 2048, 0, 0xFF, 0xFF, 0xFF, 0xFF), }; void EffectBlure_DrawSimple(EffectBlure* this2, GraphicsContext* gfxCtx) { EffectBlure* this = this2; Vtx* vtx; Vtx* vtxIter; EffectBlureElement* elem; s32 vtxCount; s32 i; s32 j; Vec3s sp74; Vec3s sp6C; f32 ratio; Color_RGBA8 sp64; Color_RGBA8 sp60; if (this->numElements >= 2) { vtxCount = this->numElements * 4; vtx = Graph_Alloc(gfxCtx, vtxCount * sizeof(Vtx)); if (vtx == NULL) { // "Vertices cannot be secured. Forced termination" osSyncPrintf("ブラ─表示:頂点確保できず。強制終了\n"); return; } vtxIter = vtx; for (i = 0; i < 4; i++) { vtxIter->v = D_8011578C[i]; vtxIter++; } if (this->numElements >= 2) { for (elem = this->elements; elem < this->elements + this->numElements - 2; elem++) { for (i = 0; i < 4; i++) { vtxIter->v = D_801157CC[i]; vtxIter++; } } } for (i = 0; i < this->numElements; i++) { elem = &this->elements[i]; ratio = (f32)elem->timer / (f32)this->elemDuration; EffectBlure_GetComputedValues(this, i, ratio, &sp74, &sp6C, &sp64, &sp60); j = i * 4 - 2; if (j >= 0) { vtx[j].v.ob[0] = sp74.x; vtx[j].v.ob[1] = sp74.y; vtx[j].v.ob[2] = sp74.z; vtx[j].v.cn[0] = sp64.r; vtx[j].v.cn[1] = sp64.g; vtx[j].v.cn[2] = sp64.b; vtx[j].v.cn[3] = sp64.a; } j++; if (j >= 0) { vtx[j].v.ob[0] = sp6C.x; vtx[j].v.ob[1] = sp6C.y; vtx[j].v.ob[2] = sp6C.z; vtx[j].v.cn[0] = sp60.r; vtx[j].v.cn[1] = sp60.g; vtx[j].v.cn[2] = sp60.b; vtx[j].v.cn[3] = sp60.a; } j++; if (vtxCount >= j) { vtx[j].v.ob[0] = sp74.x; vtx[j].v.ob[1] = sp74.y; vtx[j].v.ob[2] = sp74.z; vtx[j].v.cn[0] = sp64.r; vtx[j].v.cn[1] = sp64.g; vtx[j].v.cn[2] = sp64.b; vtx[j].v.cn[3] = sp64.a; } j++; if (vtxCount >= j) { vtx[j].v.ob[0] = sp6C.x; vtx[j].v.ob[1] = sp6C.y; vtx[j].v.ob[2] = sp6C.z; vtx[j].v.cn[0] = sp60.r; vtx[j].v.cn[1] = sp60.g; vtx[j].v.cn[2] = sp60.b; vtx[j].v.cn[3] = sp60.a; } } EffectBlure_DrawSimpleVertices(gfxCtx, this, vtx); } } void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { EffectBlure* this = (EffectBlure*)thisx; Vtx* vtx; EffectBlureElement* elem; s32 i; s32 j; s32 phi_t2; static s32 epoch = 0; epoch++; FrameInterpolation_RecordOpenChild(this, 0); OPEN_DISPS(gfxCtx); gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->numElements != 0) { if (this->flags == 0) { Gfx_SetupDL_38Xlu(gfxCtx); gDPPipeSync(POLY_XLU_DISP++); vtx = Graph_Alloc(gfxCtx, sizeof(Vtx[32])); if (vtx == NULL) { // "Blure display: Vertex table could not be secured" osSyncPrintf("ブラ─表示:頂点テーブル確保できず\n"); } else { j = 0; for (i = 0; i < this->numElements; i++) { elem = &this->elements[i]; if (elem->state == 1) { f32 ratio = (f32)elem->timer / (f32)this->elemDuration; switch (this->calcMode) { case 1: vtx[j].v.ob[0] = func_80027E34(elem->p1.x, elem->p2.x, ratio); vtx[j].v.ob[1] = func_80027E34(elem->p1.y, elem->p2.y, ratio); vtx[j].v.ob[2] = func_80027E34(elem->p1.z, elem->p2.z, ratio); vtx[j + 1].v.ob[0] = elem->p2.x; vtx[j + 1].v.ob[1] = elem->p2.y; vtx[j + 1].v.ob[2] = elem->p2.z; break; case 2: vtx[j].v.ob[0] = elem->p1.x; vtx[j].v.ob[1] = elem->p1.y; vtx[j].v.ob[2] = elem->p1.z; vtx[j + 1].v.ob[0] = func_80027E34(elem->p2.x, elem->p1.x, ratio); vtx[j + 1].v.ob[1] = func_80027E34(elem->p2.y, elem->p1.y, ratio); vtx[j + 1].v.ob[2] = func_80027E34(elem->p2.z, elem->p1.z, ratio); break; case 3: ratio = ratio * 0.5f; vtx[j].v.ob[0] = func_80027E34(elem->p1.x, elem->p2.x, ratio); vtx[j].v.ob[1] = func_80027E34(elem->p1.y, elem->p2.y, ratio); vtx[j].v.ob[2] = func_80027E34(elem->p1.z, elem->p2.z, ratio); vtx[j + 1].v.ob[0] = func_80027E34(elem->p2.x, elem->p1.x, ratio); vtx[j + 1].v.ob[1] = func_80027E34(elem->p2.y, elem->p1.y, ratio); vtx[j + 1].v.ob[2] = func_80027E34(elem->p2.z, elem->p1.z, ratio); ratio = ratio + ratio; break; case 0: default: vtx[j].v.ob[0] = elem->p1.x; vtx[j].v.ob[1] = elem->p1.y; vtx[j].v.ob[2] = elem->p1.z; vtx[j + 1].v.ob[0] = elem->p2.x; vtx[j + 1].v.ob[1] = elem->p2.y; vtx[j + 1].v.ob[2] = elem->p2.z; break; } vtx[j].v.flag = 0; vtx[j].v.tc[0] = 0; vtx[j].v.tc[1] = 0; vtx[j].v.cn[0] = func_80027E84(this->p1StartColor.r, this->p1EndColor.r, ratio); vtx[j].v.cn[1] = func_80027E84(this->p1StartColor.g, this->p1EndColor.g, ratio); vtx[j].v.cn[2] = func_80027E84(this->p1StartColor.b, this->p1EndColor.b, ratio); vtx[j].v.cn[3] = func_80027E84(this->p1StartColor.a, this->p1EndColor.a, ratio); j++; vtx[j].v.flag = 0; vtx[j].v.tc[0] = 0; vtx[j].v.tc[1] = 0; vtx[j].v.cn[0] = func_80027E84(this->p2StartColor.r, this->p2EndColor.r, ratio); vtx[j].v.cn[1] = func_80027E84(this->p2StartColor.g, this->p2EndColor.g, ratio); vtx[j].v.cn[2] = func_80027E84(this->p2StartColor.b, this->p2EndColor.b, ratio); vtx[j].v.cn[3] = func_80027E84(this->p2StartColor.a, this->p2EndColor.a, ratio); j++; } } j = 0; gSPVertex(POLY_XLU_DISP++, vtx, 32, 0); phi_t2 = 0; for (i = 0; i < this->numElements; i++) { elem = &this->elements[i]; if (elem->state == 0) { phi_t2 = 0; } else { if (phi_t2 == 0) { phi_t2 = 1; } else { gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0); if (this->unkFlag == 1) { phi_t2 = 0; } } j += 2; } } } } else if (this->drawMode < 2) { EffectBlure_DrawSimple(this, gfxCtx); } else { EffectBlure_DrawSmooth(this, gfxCtx); } } CLOSE_DISPS(gfxCtx); FrameInterpolation_RecordCloseChild(); }