#ifndef DUNGEONS_GANON_ROOM_3_H
#define DUNGEONS_GANON_ROOM_3_H 1

#include "align_asset_macro.h"

#define dganon_room_3Tex_004F30 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_004F30"
static const ALIGN_ASSET(2) char ganon_room_3Tex_004F30[] = dganon_room_3Tex_004F30;

#define dganon_room_3Tex_005330 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_005330"
static const ALIGN_ASSET(2) char ganon_room_3Tex_005330[] = dganon_room_3Tex_005330;

#define dganon_room_3Tex_005730 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_005730"
static const ALIGN_ASSET(2) char ganon_room_3Tex_005730[] = dganon_room_3Tex_005730;

#define dganon_room_3Tex_005F30 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_005F30"
static const ALIGN_ASSET(2) char ganon_room_3Tex_005F30[] = dganon_room_3Tex_005F30;

#define dganon_room_3Tex_006730 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_006730"
static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730;

#define dganon_room_3DL_004F20 "__OTR__scenes/shared/ganon_scene/ganon_room_3DL_004F20"
static const ALIGN_ASSET(2) char ganon_room_3DL_004F20[] = dganon_room_3DL_004F20;


#endif // DUNGEONS_GANON_ROOM_3_H