#ifndef OBJECTS_OBJECT_OE10_H
#define OBJECTS_OBJECT_OE10_H 1

#include "align_asset_macro.h"

#define dobject_oE10_DL_000720 "__OTR__objects/object_oE10/object_oE10_DL_000720"
static const ALIGN_ASSET(2) char object_oE10_DL_000720[] = dobject_oE10_DL_000720;

#define dobject_oE10_TLUT_000C10 "__OTR__objects/object_oE10/object_oE10_TLUT_000C10"
static const ALIGN_ASSET(2) char object_oE10_TLUT_000C10[] = dobject_oE10_TLUT_000C10;

#define dobject_oE10_Tex_000E10 "__OTR__objects/object_oE10/object_oE10_Tex_000E10"
static const ALIGN_ASSET(2) char object_oE10_Tex_000E10[] = dobject_oE10_Tex_000E10;

#define dobject_oE10_Tex_000E50 "__OTR__objects/object_oE10/object_oE10_Tex_000E50"
static const ALIGN_ASSET(2) char object_oE10_Tex_000E50[] = dobject_oE10_Tex_000E50;

#define dobject_oE10_Tex_000F50 "__OTR__objects/object_oE10/object_oE10_Tex_000F50"
static const ALIGN_ASSET(2) char object_oE10_Tex_000F50[] = dobject_oE10_Tex_000F50;

#define dobject_oE10_TLUT_000F90 "__OTR__objects/object_oE10/object_oE10_TLUT_000F90"
static const ALIGN_ASSET(2) char object_oE10_TLUT_000F90[] = dobject_oE10_TLUT_000F90;

#define dobject_oE10_Tex_001190 "__OTR__objects/object_oE10/object_oE10_Tex_001190"
static const ALIGN_ASSET(2) char object_oE10_Tex_001190[] = dobject_oE10_Tex_001190;

#define dobject_oE10_Tex_001590 "__OTR__objects/object_oE10/object_oE10_Tex_001590"
static const ALIGN_ASSET(2) char object_oE10_Tex_001590[] = dobject_oE10_Tex_001590;

#define dobject_oE10_Tex_001D90 "__OTR__objects/object_oE10/object_oE10_Tex_001D90"
static const ALIGN_ASSET(2) char object_oE10_Tex_001D90[] = dobject_oE10_Tex_001D90;

#define dobject_oE10_Tex_001DD0 "__OTR__objects/object_oE10/object_oE10_Tex_001DD0"
static const ALIGN_ASSET(2) char object_oE10_Tex_001DD0[] = dobject_oE10_Tex_001DD0;

#define dobject_oE10_Tex_0021D0 "__OTR__objects/object_oE10/object_oE10_Tex_0021D0"
static const ALIGN_ASSET(2) char object_oE10_Tex_0021D0[] = dobject_oE10_Tex_0021D0;

#endif // OBJECTS_OBJECT_OE10_H