#ifndef DUNGEONS_HAKADAN_ROOM_16_H
#define DUNGEONS_HAKADAN_ROOM_16_H 1

#include "align_asset_macro.h"

#define dHAKAdan_room_16Tex_001930 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16Tex_001930"
static const ALIGN_ASSET(2) char HAKAdan_room_16Tex_001930[] = dHAKAdan_room_16Tex_001930;

#define dHAKAdan_room_16DL_001858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001858"
static const ALIGN_ASSET(2) char HAKAdan_room_16DL_001858[] = dHAKAdan_room_16DL_001858;

#define dHAKAdan_room_16DL_001400 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_16DL_001400"
static const ALIGN_ASSET(2) char HAKAdan_room_16DL_001400[] = dHAKAdan_room_16DL_001400;


#endif // DUNGEONS_HAKADAN_ROOM_16_H