#include "OTRGlobals.h" #include #include #include #include "global.h" #include "vt.h" #include extern "C" void Play_InitScene(PlayState * play, s32 spawn); extern "C" void Play_InitEnvironment(PlayState * play, s16 skyboxId); void OTRPlay_InitScene(PlayState* play, s32 spawn); s32 OTRScene_ExecuteCommands(PlayState* play, Ship::Scene* sceneCmd); //Ship::OTRResource* OTRPlay_LoadFile(PlayState* play, RomFile* file) { Ship::Resource* OTRPlay_LoadFile(PlayState* play, const char* fileName) { auto res = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(fileName); return res.get(); } extern "C" void OTRPlay_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) { SceneTableEntry* scene = &gSceneTable[sceneNum]; scene->unk_13 = 0; play->loadedScene = scene; play->sceneNum = sceneNum; play->sceneConfig = scene->config; //osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f); std::string sceneVersion; if (IsGameMasterQuest()) { sceneVersion = "mq"; } else { sceneVersion = "nonmq"; } std::string scenePath = StringHelper::Sprintf("scenes/%s/%s/%s", sceneVersion.c_str(), scene->sceneFile.fileName, scene->sceneFile.fileName); play->sceneSegment = (Ship::Scene*)OTRPlay_LoadFile(play, scenePath.c_str()); // Failed to load scene... default to doodongs cavern if (play->sceneSegment == nullptr) { lusprintf(__FILE__, __LINE__, 2, "Unable to load scene %s... Defaulting to Doodong's Cavern!\n", scenePath.c_str()); OTRPlay_SpawnScene(play, 0x01, 0); return; } scene->unk_13 = 0; //ASSERT(play->sceneSegment != NULL); //gSegments[2] = VIRTUAL_TO_PHYSICAL(play->sceneSegment); OTRPlay_InitScene(play, spawn); osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(play, &play->roomCtx) / 1024.0f); } void OTRPlay_InitScene(PlayState* play, s32 spawn) { play->curSpawn = spawn; play->linkActorEntry = nullptr; play->unk_11DFC = nullptr; play->setupEntranceList = nullptr; play->setupExitList = nullptr; play->cUpElfMsgs = nullptr; play->setupPathList = nullptr; play->numSetupActors = 0; Object_InitBank(play, &play->objectCtx); LightContext_Init(play, &play->lightCtx); TransitionActor_InitContext(&play->state, &play->transiActorCtx); func_80096FD4(play, &play->roomCtx.curRoom); YREG(15) = 0; gSaveContext.worldMapArea = 0; OTRScene_ExecuteCommands(play, play->sceneSegment); Play_InitEnvironment(play, play->skyboxId); /* auto data = static_cast(Ship::Window::GetInstance() ->GetResourceManager() ->LoadResource("object_link_child\\object_link_childVtx_01FE08") .get()); auto data2 = ResourceMgr_LoadVtxByCRC(0x68d4ea06044e228f);*/ volatile int a = 0; }