#pragma once #define dgNightSkybox1Tex "__OTR__textures/vr_fine3_static/gNightSkybox1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gNightSkybox1Tex[] = dgNightSkybox1Tex; #else static const char gNightSkybox1Tex[] __attribute__((aligned (2))) = dgNightSkybox1Tex; #endif #define dgNightSkybox2Tex "__OTR__textures/vr_fine3_static/gNightSkybox2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gNightSkybox2Tex[] = dgNightSkybox2Tex; #else static const char gNightSkybox2Tex[] __attribute__((aligned (2))) = dgNightSkybox2Tex; #endif #define dgNightSkybox3Tex "__OTR__textures/vr_fine3_static/gNightSkybox3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gNightSkybox3Tex[] = dgNightSkybox3Tex; #else static const char gNightSkybox3Tex[] __attribute__((aligned (2))) = dgNightSkybox3Tex; #endif #define dgNightSkybox4Tex "__OTR__textures/vr_fine3_static/gNightSkybox4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gNightSkybox4Tex[] = dgNightSkybox4Tex; #else static const char gNightSkybox4Tex[] __attribute__((aligned (2))) = dgNightSkybox4Tex; #endif #define dgNightSkybox5Tex "__OTR__textures/vr_fine3_static/gNightSkybox5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gNightSkybox5Tex[] = dgNightSkybox5Tex; #else static const char gNightSkybox5Tex[] __attribute__((aligned (2))) = dgNightSkybox5Tex; #endif