#ifndef TEXTURES_VR_CLOUD3_STATIC_H #define TEXTURES_VR_CLOUD3_STATIC_H 1 #include "align_asset_macro.h" #define dgNightOvercastSkybox1Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox1Tex" static const ALIGN_ASSET(2) char gNightOvercastSkybox1Tex[] = dgNightOvercastSkybox1Tex; #define dgNightOvercastSkybox2Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox2Tex" static const ALIGN_ASSET(2) char gNightOvercastSkybox2Tex[] = dgNightOvercastSkybox2Tex; #define dgNightOvercastSkybox3Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox3Tex" static const ALIGN_ASSET(2) char gNightOvercastSkybox3Tex[] = dgNightOvercastSkybox3Tex; #define dgNightOvercastSkybox4Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox4Tex" static const ALIGN_ASSET(2) char gNightOvercastSkybox4Tex[] = dgNightOvercastSkybox4Tex; #define dgNightOvercastSkybox5Tex "__OTR__textures/vr_cloud3_static/gNightOvercastSkybox5Tex" static const ALIGN_ASSET(2) char gNightOvercastSkybox5Tex[] = dgNightOvercastSkybox5Tex; #endif // TEXTURES_VR_CLOUD3_STATIC_H