#ifndef TEXTURES_VR_CLOUD2_STATIC_H #define TEXTURES_VR_CLOUD2_STATIC_H 1 #include "align_asset_macro.h" #define dgSunsetOvercastSkybox1Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox1Tex" static const ALIGN_ASSET(2) char gSunsetOvercastSkybox1Tex[] = dgSunsetOvercastSkybox1Tex; #define dgSunsetOvercastSkybox2Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox2Tex" static const ALIGN_ASSET(2) char gSunsetOvercastSkybox2Tex[] = dgSunsetOvercastSkybox2Tex; #define dgSunsetOvercastSkybox3Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox3Tex" static const ALIGN_ASSET(2) char gSunsetOvercastSkybox3Tex[] = dgSunsetOvercastSkybox3Tex; #define dgSunsetOvercastSkybox4Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox4Tex" static const ALIGN_ASSET(2) char gSunsetOvercastSkybox4Tex[] = dgSunsetOvercastSkybox4Tex; #define dgSunsetOvercastSkybox5Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox5Tex" static const ALIGN_ASSET(2) char gSunsetOvercastSkybox5Tex[] = dgSunsetOvercastSkybox5Tex; #endif // TEXTURES_VR_CLOUD2_STATIC_H