#ifndef Z_EN_NIW_LADY_H #define Z_EN_NIW_LADY_H #include "ultra64.h" #include "global.h" struct EnNiwLady; typedef void (*EnNiwLadyActionFunc)(struct EnNiwLady*, GlobalContext*); typedef struct EnNiwLady { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[16]; /* 0x01F0 */ Vec3s morphTable[16]; /* 0x0250 */ EnNiwLadyActionFunc actionFunc; /* 0x0254 */ Vec3s unk_254; /* 0x025A */ Vec3s unk_25A; /* 0x0260 */ s16 unusedTimer; /* 0x0262 */ s16 unk_262; // "message_end_code" /* 0x0264 */ s16 unusedTimer2; /* 0x0266 */ s16 unusedRandomTimer; /* 0x0268 */ s16 cuccosInPen; /* 0x026A */ s16 unk_26A; /* 0x026C */ s16 unk_26C; /* 0x026E */ s16 unk_26E; /* 0x0270 */ s16 unk_270; /* 0x0272 */ u8 unk_272; /* 0x0273 */ u8 unk_273; /* 0x0274 */ u8 unk_274; /* 0x0275 */ u8 unk_275; /* 0x0276 */ u8 unk_276; /* 0x0277 */ u8 unk_277; /* 0x0278 */ s16 unk_278; /* 0x027A */ s16 unk_27A; /* 0x027C */ s16 faceState; /* 0x027E */ s16 unk_27E; /* 0x0280 */ s8 objectAneIndex; /* 0x0281 */ s8 objectOsAnimeIndex; /* 0x0284 */ s32 getItemId; /* 0x0288 */ struct_80034A14_arg1 unk_288; /* 0x02B0 */ ColliderCylinder collider; } EnNiwLady; // size = 0x02FC #endif