/* * File: z_en_kz.c * Overlay: ovl_En_Kz * Description: King Zora */ #include "z_en_kz.h" #include "objects/object_kz/object_kz.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3) void EnKz_Init(Actor* thisx, GlobalContext* globalCtx); void EnKz_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnKz_Update(Actor* thisx, GlobalContext* globalCtx); void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx); void EnKz_PreMweepWait(EnKz* this, GlobalContext* globalCtx); void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx); void EnKz_Mweep(EnKz* this, GlobalContext* globalCtx); void EnKz_StopMweep(EnKz* this, GlobalContext* globalCtx); void EnKz_Wait(EnKz* this, GlobalContext* globalCtx); void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx); void EnKz_StartTimer(EnKz* this, GlobalContext* globalCtx); const ActorInit En_Kz_InitVars = { ACTOR_EN_KZ, ACTORCAT_NPC, FLAGS, OBJECT_KZ, sizeof(EnKz), (ActorFunc)EnKz_Init, (ActorFunc)EnKz_Destroy, (ActorFunc)EnKz_Update, (ActorFunc)EnKz_Draw, NULL, }; static ColliderCylinderInit sCylinderInit = { { COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, }, { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE, BUMP_NONE, OCELEM_ON, }, { 80, 120, 0, { 0, 0, 0 } }, }; static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE }; typedef enum { /* 0 */ ENKZ_ANIM_0, /* 1 */ ENKZ_ANIM_1, /* 2 */ ENKZ_ANIM_2 } EnKzAnimation; static AnimationInfo sAnimationInfo[] = { { &gKzIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { &gKzIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, { &gKzMweepAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, }; u16 EnKz_GetTextNoMaskChild(GlobalContext* globalCtx, EnKz* this) { Player* player = GET_PLAYER(globalCtx); if ((gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[2]) || (!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE))) { return 0x402B; } else if (gSaveContext.eventChkInf[3] & 8) { return 0x401C; } else { player->exchangeItemId = EXCH_ITEM_LETTER_RUTO; return 0x401A; } } u16 EnKz_GetTextNoMaskAdult(GlobalContext* globalCtx, EnKz* this) { Player* player = GET_PLAYER(globalCtx); // this works because both ITEM_NONE and later trade items are > ITEM_FROG if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_FROG) { if (!(gSaveContext.infTable[19] & 0x200)) { if (!gSaveContext.n64ddFlag) { return CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012; } else { return 0x4012; } } else { return CHECK_QUEST_ITEM(QUEST_SONG_SERENADE) ? 0x4045 : 0x401A; } } else { player->exchangeItemId = EXCH_ITEM_PRESCRIPTION; return 0x4012; } } u16 EnKz_GetText(GlobalContext* globalCtx, Actor* thisx) { EnKz* this = (EnKz*)thisx; u16 reactionText = Text_GetFaceReaction(globalCtx, 0x1E); if (reactionText != 0) { return reactionText; } if (LINK_IS_ADULT) { return EnKz_GetTextNoMaskAdult(globalCtx, this); } else { return EnKz_GetTextNoMaskChild(globalCtx, this); } } s16 func_80A9C6C0(GlobalContext* globalCtx, Actor* thisx) { EnKz* this = (EnKz*)thisx; s16 ret = 1; switch (Message_GetState(&globalCtx->msgCtx)) { case TEXT_STATE_DONE: ret = 0; switch (this->actor.textId) { case 0x4012: gSaveContext.infTable[19] |= 0x200; ret = 2; break; case 0x401B: ret = !Message_ShouldAdvance(globalCtx) ? 1 : 2; break; case 0x401F: gSaveContext.infTable[19] |= 0x200; break; } break; case TEXT_STATE_DONE_FADING: if (this->actor.textId != 0x4014) { if (this->actor.textId == 0x401B && !this->sfxPlayed) { Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->sfxPlayed = true; } } else if (!this->sfxPlayed) { Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->sfxPlayed = true; } break; case TEXT_STATE_CHOICE: if (!Message_ShouldAdvance(globalCtx)) { break; } if (this->actor.textId == 0x4014) { if (globalCtx->msgCtx.choiceIndex == 0) { EnKz_SetupGetItem(this, globalCtx); ret = 2; } else { this->actor.textId = 0x4016; Message_ContinueTextbox(globalCtx, this->actor.textId); } } break; case TEXT_STATE_EVENT: if (Message_ShouldAdvance(globalCtx)) { ret = 2; } break; case TEXT_STATE_NONE: case TEXT_STATE_DONE_HAS_NEXT: case TEXT_STATE_CLOSING: case TEXT_STATE_SONG_DEMO_DONE: case TEXT_STATE_8: case TEXT_STATE_9: break; } return ret; } void EnKz_UpdateEyes(EnKz* this) { if (DECR(this->blinkTimer) == 0) { this->eyeIdx += 1; if (this->eyeIdx >= 3) { this->blinkTimer = Rand_S16Offset(30, 30); this->eyeIdx = 0; } } } s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, callback1_800343CC callback1, callback2_800343CC callback2) { Player* player = GET_PLAYER(globalCtx); s16 sp32; s16 sp30; f32 xzDistToPlayer; f32 yaw; if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) { *arg2 = 1; return 1; } if (*arg2 != 0) { *arg2 = callback2(globalCtx, &this->actor); return 0; } yaw = Math_Vec3f_Yaw(&this->actor.home.pos, &player->actor.world.pos); yaw -= this->actor.shape.rot.y; if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToPlayer < 265.0f)) { this->actor.flags &= ~ACTOR_FLAG_0; return 0; } this->actor.flags |= ACTOR_FLAG_0; Actor_GetScreenPos(globalCtx, &this->actor, &sp32, &sp30); if (!((sp32 >= -30) && (sp32 < 361) && (sp30 >= -10) && (sp30 < 241))) { return 0; } xzDistToPlayer = this->actor.xzDistToPlayer; this->actor.xzDistToPlayer = Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos); if (func_8002F2CC(&this->actor, globalCtx, unkf) == 0) { this->actor.xzDistToPlayer = xzDistToPlayer; return 0; } this->actor.xzDistToPlayer = xzDistToPlayer; this->actor.textId = callback1(globalCtx, &this->actor); return 0; } void func_80A9CB18(EnKz* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); if (func_80A9C95C(globalCtx, this, &this->unk_1E0.unk_00, 340.0f, EnKz_GetText, func_80A9C6C0)) { if (((gSaveContext.n64ddFlag && LINK_IS_CHILD) || this->actor.textId == 0x401A) && !(gSaveContext.eventChkInf[3] & 8)) { if (func_8002F368(globalCtx) == EXCH_ITEM_LETTER_RUTO) { this->actor.textId = 0x401B; this->sfxPlayed = false; } else { this->actor.textId = 0x401A; } player->actor.textId = this->actor.textId; return; } if (LINK_IS_ADULT) { if ((INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_PRESCRIPTION) && (func_8002F368(globalCtx) == EXCH_ITEM_PRESCRIPTION)) { if (!gSaveContext.n64ddFlag || !Flags_GetTreasure(globalCtx, 0x1F)) { this->actor.textId = 0x4014; this->sfxPlayed = false; player->actor.textId = this->actor.textId; this->isTrading = true; return; } } this->isTrading = false; if (gSaveContext.infTable[19] & 0x200) { this->actor.textId = CHECK_QUEST_ITEM(QUEST_SONG_SERENADE) ? 0x4045 : 0x401A; player->actor.textId = this->actor.textId; } else { if (!gSaveContext.n64ddFlag) { this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012; } else { this->actor.textId = 0x4012; } player->actor.textId = this->actor.textId; } } } } s32 EnKz_FollowPath(EnKz* this, GlobalContext* globalCtx) { Path* path; Vec3s* pointPos; f32 pathDiffX; f32 pathDiffZ; if ((this->actor.params & 0xFF00) == 0xFF00) { return 0; } path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8]; pointPos = SEGMENTED_TO_VIRTUAL(path->points); pointPos += this->waypoint; pathDiffX = pointPos->x - this->actor.world.pos.x; pathDiffZ = pointPos->z - this->actor.world.pos.z; Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * (0x8000 / M_PI)), 0xA, 0x3E8, 1); if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f * CVar_GetS32("gMweepSpeed", 1)) { this->waypoint++; if (this->waypoint >= path->count) { this->waypoint = 0; } return 1; } return 0; } s32 EnKz_SetMovedPos(EnKz* this, GlobalContext* globalCtx) { Path* path; Vec3s* lastPointPos; if ((this->actor.params & 0xFF00) == 0xFF00) { return 0; } path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8]; lastPointPos = SEGMENTED_TO_VIRTUAL(path->points); lastPointPos += path->count - 1; this->actor.world.pos.x = lastPointPos->x; this->actor.world.pos.y = lastPointPos->y; this->actor.world.pos.z = lastPointPos->z; return 1; } void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) { EnKz* this = (EnKz*)thisx; s32 pad; SkelAnime_InitFlex(globalCtx, &this->skelanime, &gKzSkel, NULL, this->jointTable, this->morphTable, 12); ActorShape_Init(&this->actor.shape, 0.0, NULL, 0.0); Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit); Actor_SetScale(&this->actor, 0.01); this->actor.targetMode = 3; this->unk_1E0.unk_00 = 0; Animation_ChangeByInfo(&this->skelanime, sAnimationInfo, ENKZ_ANIM_0); if (!gSaveContext.n64ddFlag) { if (gSaveContext.eventChkInf[3] & 8) { EnKz_SetMovedPos(this, globalCtx); } } else { int zorasFountain = Randomizer_GetSettingValue(RSK_ZORAS_FOUNTAIN); switch (zorasFountain) { case 0: if (gSaveContext.eventChkInf[3] & 8) { EnKz_SetMovedPos(this, globalCtx); } break; case 1: if (LINK_IS_ADULT) { EnKz_SetMovedPos(this, globalCtx); } else if (gSaveContext.eventChkInf[3] & 8) { EnKz_SetMovedPos(this, globalCtx); } break; case 2: EnKz_SetMovedPos(this, globalCtx); break; } } if (LINK_IS_ADULT) { if (!(gSaveContext.infTable[19] & 0x100)) { Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BG_ICE_SHELTER, this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0x04FF); } this->actionFunc = EnKz_Wait; } else { this->actionFunc = EnKz_PreMweepWait; } } void EnKz_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnKz* this = (EnKz*)thisx; Collider_DestroyCylinder(globalCtx, &this->collider); } void EnKz_PreMweepWait(EnKz* this, GlobalContext* globalCtx) { if (this->unk_1E0.unk_00 == 2) { Animation_ChangeByInfo(&this->skelanime, sAnimationInfo, ENKZ_ANIM_2); this->unk_1E0.unk_00 = 0; this->actionFunc = EnKz_SetupMweep; } else { func_80034F54(globalCtx, this->unk_2A6, this->unk_2BE, 12); } } void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx) { Vec3f unused = { 0.0f, 0.0f, 0.0f }; Vec3f pos; Vec3f initPos; this->cutsceneCamera = Gameplay_CreateSubCamera(globalCtx); this->gameplayCamera = globalCtx->activeCamera; Gameplay_ChangeCameraStatus(globalCtx, this->gameplayCamera, CAM_STAT_WAIT); Gameplay_ChangeCameraStatus(globalCtx, this->cutsceneCamera, CAM_STAT_ACTIVE); pos = this->actor.world.pos; initPos = this->actor.home.pos; pos.y += 60.0f; initPos.y += -100.0f; initPos.z += 260.0f; Gameplay_CameraSetAtEye(globalCtx, this->cutsceneCamera, &pos, &initPos); func_8002DF54(globalCtx, &this->actor, 8); this->actor.speedXZ = 0.1f * CVar_GetS32("gMweepSpeed", 1); this->actionFunc = EnKz_Mweep; } void EnKz_Mweep(EnKz* this, GlobalContext* globalCtx) { Vec3f unused = { 0.0f, 0.0f, 0.0f }; Vec3f pos; Vec3f initPos; pos = this->actor.world.pos; initPos = this->actor.home.pos; pos.y += 60.0f; initPos.y += -100.0f; initPos.z += 260.0f; Gameplay_CameraSetAtEye(globalCtx, this->cutsceneCamera, &pos, &initPos); if ((EnKz_FollowPath(this, globalCtx) == 1) && (this->waypoint == 0)) { Animation_ChangeByInfo(&this->skelanime, sAnimationInfo, ENKZ_ANIM_1); Inventory_ReplaceItem(globalCtx, ITEM_LETTER_RUTO, ITEM_BOTTLE); EnKz_SetMovedPos(this, globalCtx); gSaveContext.eventChkInf[3] |= 8; this->actor.speedXZ = 0.0; this->actionFunc = EnKz_StopMweep; } if (this->skelanime.curFrame == 13.0f) { Audio_PlayActorSound2(&this->actor, NA_SE_VO_KZ_MOVE); } } void EnKz_StopMweep(EnKz* this, GlobalContext* globalCtx) { Gameplay_ChangeCameraStatus(globalCtx, this->gameplayCamera, CAM_STAT_ACTIVE); Gameplay_ClearCamera(globalCtx, this->cutsceneCamera); func_8002DF54(globalCtx, &this->actor, 7); this->actionFunc = EnKz_Wait; } void EnKz_Wait(EnKz* this, GlobalContext* globalCtx) { if (this->unk_1E0.unk_00 == 2) { this->actionFunc = EnKz_SetupGetItem; EnKz_SetupGetItem(this, globalCtx); } else { func_80034F54(globalCtx, this->unk_2A6, this->unk_2BE, 12); } } void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx) { s32 getItemId; f32 xzRange; f32 yRange; if (Actor_HasParent(&this->actor, globalCtx)) { this->actor.parent = NULL; this->unk_1E0.unk_00 = 1; this->actionFunc = EnKz_StartTimer; } else { if (gSaveContext.n64ddFlag) { if (this->isTrading) { getItemId = Randomizer_GetItemIdFromKnownCheck(RC_ZD_TRADE_PRESCRIPTION, GI_FROG); Flags_SetTreasure(globalCtx, 0x1F); } else { getItemId = Randomizer_GetItemIdFromKnownCheck(RC_ZD_KING_ZORA_THAWED, GI_TUNIC_ZORA); } } else { getItemId = this->isTrading ? GI_FROG : GI_TUNIC_ZORA; } yRange = fabsf(this->actor.yDistToPlayer) + 1.0f; xzRange = this->actor.xzDistToPlayer + 1.0f; func_8002F434(&this->actor, globalCtx, getItemId, xzRange, yRange); } } void EnKz_StartTimer(EnKz* this, GlobalContext* globalCtx) { if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) { if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_FROG) { func_80088AA0(180); // start timer2 with 3 minutes gSaveContext.eventInf[1] &= ~1; } this->unk_1E0.unk_00 = 0; this->actionFunc = EnKz_Wait; } } void EnKz_Update(Actor* thisx, GlobalContext* globalCtx) { EnKz* this = (EnKz*)thisx; s32 pad; if (LINK_IS_ADULT && !(gSaveContext.infTable[19] & 0x100)) { gSaveContext.infTable[19] |= 0x100; } Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); SkelAnime_Update(&this->skelanime); EnKz_UpdateEyes(this); Actor_MoveForward(&this->actor); if (this->actionFunc != EnKz_StartTimer) { func_80A9CB18(this, globalCtx); } this->actionFunc(this, globalCtx); } s32 EnKz_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) { EnKz* this = (EnKz*)thisx; if (limbIndex == 8 || limbIndex == 9 || limbIndex == 10) { rot->y += Math_SinS(this->unk_2A6[limbIndex]) * 200.0f; rot->z += Math_CosS(this->unk_2BE[limbIndex]) * 200.0f; } if (limbIndex) {} return false; } void EnKz_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) { EnKz* this = (EnKz*)thisx; Vec3f mult = { 2600.0f, 0.0f, 0.0f }; if (limbIndex == 11) { Matrix_MultVec3f(&mult, &this->actor.focus.pos); } } void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) { static void* sEyeSegments[] = { gKzEyeOpenTex, gKzEyeHalfTex, gKzEyeClosedTex, }; EnKz* this = (EnKz*)thisx; OPEN_DISPS(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeSegments[this->eyeIdx])); func_800943C8(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount, EnKz_OverrideLimbDraw, EnKz_PostLimbDraw, this); CLOSE_DISPS(globalCtx->state.gfxCtx); }