#ifndef Z_EN_HORSE_ZELDA_H #define Z_EN_HORSE_ZELDA_H #include "ultra64.h" #include "global.h" struct EnHorseZelda; typedef void (*EnHorseZeldaActionFunc)(struct EnHorseZelda*, GlobalContext*); typedef struct EnHorseZelda { /* 0x0000 */ Actor actor; /* 0x014C */ s32 action; /* 0x0150 */ s32 animationIndex; /* 0x0154 */ Skin skin; /* 0x01E4 */ char unk_1E4[0x8]; /* 0x01EC */ s32 unk_1EC; /* 0x01F0 */ char unk_1F0[0x4]; /* 0x01F4 */ f32 unk_1F4; /* 0x01F8 */ char unk_1F8[0x4]; /* 0x01FC */ ColliderCylinder colliderCylinder; /* 0x0248 */ ColliderJntSph colliderSphere; /* 0x0268 */ ColliderJntSphElement colliderSphereItem; } EnHorseZelda; // size = 0x02A8 #endif