#ifndef Z_EN_BW_H #define Z_EN_BW_H #include "ultra64.h" #include "global.h" struct EnBw; typedef void (*EnBwActionFunc)(struct EnBw*, GlobalContext*); typedef struct EnBw { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[12]; /* 0x01D8 */ Vec3s morphTable[12]; /* 0x0220 */ u8 unk_220; /* 0x0221 */ u8 unk_221; /* 0x0222 */ s16 unk_222; /* 0x0224 */ s16 unk_224; /* 0x0228 */ EnBwActionFunc actionFunc; /* 0x022C */ Color_RGBA8 color1; /* 0x0230 */ u8 unk_230; /* 0x0231 */ u8 damageEffect; /* 0x0232 */ u8 unk_232; /* 0x0234 */ s16 unk_234; /* 0x0236 */ s16 unk_236; /* 0x0238 */ s16 unk_238; /* 0x023A */ u8 unk_23A; /* 0x022B */ u8 iceTimer; /* 0x023C */ u8 unk_23C; /* 0x0240 */ f32 unk_240; /* 0x0244 */ f32 unk_244; /* 0x0248 */ f32 unk_248; /* 0x024C */ f32 unk_24C; /* 0x0250 */ f32 unk_250; /* 0x0254 */ char unk_254[4]; /* 0x0258 */ f32 unk_258; /* 0x025C */ f32 unk_25C; /* 0x0260 */ f32 unk_260; /* 0x0264 */ Vec3f unk_264; /* 0x0270 */ Vec3f unk_270; /* 0x027C */ Vec3f unk_27C; /* 0x0288 */ Vec3f unk_288; /* 0x0294 */ ColliderCylinder collider1; /* 0x02E0 */ ColliderCylinder collider2; } EnBw; // size = 0x032C #endif