#ifndef DUNGEONS_GANONTIKA_ROOM_8_H #define DUNGEONS_GANONTIKA_ROOM_8_H 1 #include "align_asset_macro.h" #define dganontika_room_8Tex_0034B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0034B8" static const ALIGN_ASSET(2) char ganontika_room_8Tex_0034B8[] = dganontika_room_8Tex_0034B8; #define dganontika_room_8Tex_0044B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0044B8" static const ALIGN_ASSET(2) char ganontika_room_8Tex_0044B8[] = dganontika_room_8Tex_0044B8; #define dganontika_room_8Tex_0054B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0054B8" static const ALIGN_ASSET(2) char ganontika_room_8Tex_0054B8[] = dganontika_room_8Tex_0054B8; #define dganontika_room_8Tex_005CB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_005CB8" static const ALIGN_ASSET(2) char ganontika_room_8Tex_005CB8[] = dganontika_room_8Tex_005CB8; #define dganontika_room_8Tex_006CB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_006CB8" static const ALIGN_ASSET(2) char ganontika_room_8Tex_006CB8[] = dganontika_room_8Tex_006CB8; #define dganontika_room_8Tex_0074B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0074B8" static const ALIGN_ASSET(2) char ganontika_room_8Tex_0074B8[] = dganontika_room_8Tex_0074B8; #define dganontika_room_8Tex_008018 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_008018" static const ALIGN_ASSET(2) char ganontika_room_8Tex_008018[] = dganontika_room_8Tex_008018; #define dganontika_room_8TLUT_003498 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8TLUT_003498" static const ALIGN_ASSET(2) char ganontika_room_8TLUT_003498[] = dganontika_room_8TLUT_003498; #define dganontika_room_8DL_002EE8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_002EE8" static const ALIGN_ASSET(2) char ganontika_room_8DL_002EE8[] = dganontika_room_8DL_002EE8; #define dganontika_room_8DL_0030B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_0030B0" static const ALIGN_ASSET(2) char ganontika_room_8DL_0030B0[] = dganontika_room_8DL_0030B0; #define dganontika_room_8DL_007EF0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_007EF0" static const ALIGN_ASSET(2) char ganontika_room_8DL_007EF0[] = dganontika_room_8DL_007EF0; #define dganontika_room_8DL_003360 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_003360" static const ALIGN_ASSET(2) char ganontika_room_8DL_003360[] = dganontika_room_8DL_003360; #define dganontika_room_8DL_001DE0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_001DE0" static const ALIGN_ASSET(2) char ganontika_room_8DL_001DE0[] = dganontika_room_8DL_001DE0; #endif // DUNGEONS_GANONTIKA_ROOM_8_H