#ifndef DUNGEONS_GANONTIKA_ROOM_6_H #define DUNGEONS_GANONTIKA_ROOM_6_H 1 #include "align_asset_macro.h" #define dganontika_room_6Tex_00B500 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00B500" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00B500[] = dganontika_room_6Tex_00B500; #define dganontika_room_6Tex_00B900 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00B900" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00B900[] = dganontika_room_6Tex_00B900; #define dganontika_room_6Tex_00C100 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00C100" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00C100[] = dganontika_room_6Tex_00C100; #define dganontika_room_6Tex_00C900 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00C900" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00C900[] = dganontika_room_6Tex_00C900; #define dganontika_room_6Tex_00CB00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00CB00" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00CB00[] = dganontika_room_6Tex_00CB00; #define dganontika_room_6Tex_00CD00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00CD00" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00CD00[] = dganontika_room_6Tex_00CD00; #define dganontika_room_6Tex_00CF00 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00CF00" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00CF00[] = dganontika_room_6Tex_00CF00; #define dganontika_room_6Tex_00D700 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00D700" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00D700[] = dganontika_room_6Tex_00D700; #define dganontika_room_6Tex_00D900 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00D900" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00D900[] = dganontika_room_6Tex_00D900; #define dganontika_room_6Tex_00EC58 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6Tex_00EC58" static const ALIGN_ASSET(2) char ganontika_room_6Tex_00EC58[] = dganontika_room_6Tex_00EC58; #define dganontika_room_6TLUT_00B4E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6TLUT_00B4E0" static const ALIGN_ASSET(2) char ganontika_room_6TLUT_00B4E0[] = dganontika_room_6TLUT_00B4E0; #define dganontika_room_6DL_00A250 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_00A250" static const ALIGN_ASSET(2) char ganontika_room_6DL_00A250[] = dganontika_room_6DL_00A250; #define dganontika_room_6DL_007980 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_007980" static const ALIGN_ASSET(2) char ganontika_room_6DL_007980[] = dganontika_room_6DL_007980; #define dganontika_room_6DL_0018F8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0018F8" static const ALIGN_ASSET(2) char ganontika_room_6DL_0018F8[] = dganontika_room_6DL_0018F8; #define dganontika_room_6DL_00EB30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_00EB30" static const ALIGN_ASSET(2) char ganontika_room_6DL_00EB30[] = dganontika_room_6DL_00EB30; #define dganontika_room_6DL_0010E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0010E0" static const ALIGN_ASSET(2) char ganontika_room_6DL_0010E0[] = dganontika_room_6DL_0010E0; #define dganontika_room_6DL_0015E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0015E0" static const ALIGN_ASSET(2) char ganontika_room_6DL_0015E0[] = dganontika_room_6DL_0015E0; #define dganontika_room_6DL_001D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_001D18" static const ALIGN_ASSET(2) char ganontika_room_6DL_001D18[] = dganontika_room_6DL_001D18; #define dganontika_room_6DL_0023A0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0023A0" static const ALIGN_ASSET(2) char ganontika_room_6DL_0023A0[] = dganontika_room_6DL_0023A0; #define dganontika_room_6DL_002C20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_002C20" static const ALIGN_ASSET(2) char ganontika_room_6DL_002C20[] = dganontika_room_6DL_002C20; #define dganontika_room_6DL_003640 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_003640" static const ALIGN_ASSET(2) char ganontika_room_6DL_003640[] = dganontika_room_6DL_003640; #define dganontika_room_6DL_004308 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_004308" static const ALIGN_ASSET(2) char ganontika_room_6DL_004308[] = dganontika_room_6DL_004308; #define dganontika_room_6DL_004E30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_004E30" static const ALIGN_ASSET(2) char ganontika_room_6DL_004E30[] = dganontika_room_6DL_004E30; #define dganontika_room_6DL_005850 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_005850" static const ALIGN_ASSET(2) char ganontika_room_6DL_005850[] = dganontika_room_6DL_005850; #define dganontika_room_6DL_006168 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_006168" static const ALIGN_ASSET(2) char ganontika_room_6DL_006168[] = dganontika_room_6DL_006168; #define dganontika_room_6DL_0003F0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0003F0" static const ALIGN_ASSET(2) char ganontika_room_6DL_0003F0[] = dganontika_room_6DL_0003F0; #define dganontika_room_6DL_0009E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_6DL_0009E0" static const ALIGN_ASSET(2) char ganontika_room_6DL_0009E0[] = dganontika_room_6DL_0009E0; #endif // DUNGEONS_GANONTIKA_ROOM_6_H