#ifndef DUNGEONS_GANONTIKA_ROOM_3_H #define DUNGEONS_GANONTIKA_ROOM_3_H 1 #include "align_asset_macro.h" #define dganontika_room_3Tex_003ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_003ED8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_003ED8[] = dganontika_room_3Tex_003ED8; #define dganontika_room_3Tex_0046D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0046D8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_0046D8[] = dganontika_room_3Tex_0046D8; #define dganontika_room_3Tex_004ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_004ED8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_004ED8[] = dganontika_room_3Tex_004ED8; #define dganontika_room_3Tex_0056D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0056D8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_0056D8[] = dganontika_room_3Tex_0056D8; #define dganontika_room_3Tex_005ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_005ED8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_005ED8[] = dganontika_room_3Tex_005ED8; #define dganontika_room_3Tex_0066D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0066D8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_0066D8[] = dganontika_room_3Tex_0066D8; #define dganontika_room_3Tex_006ED8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_006ED8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_006ED8[] = dganontika_room_3Tex_006ED8; #define dganontika_room_3Tex_0076D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_0076D8" static const ALIGN_ASSET(2) char ganontika_room_3Tex_0076D8[] = dganontika_room_3Tex_0076D8; #define dganontika_room_3Tex_008A38 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3Tex_008A38" static const ALIGN_ASSET(2) char ganontika_room_3Tex_008A38[] = dganontika_room_3Tex_008A38; #define dganontika_room_3TLUT_003EB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3TLUT_003EB8" static const ALIGN_ASSET(2) char ganontika_room_3TLUT_003EB8[] = dganontika_room_3TLUT_003EB8; #define dganontika_room_3DL_003410 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003410" static const ALIGN_ASSET(2) char ganontika_room_3DL_003410[] = dganontika_room_3DL_003410; #define dganontika_room_3DL_003838 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003838" static const ALIGN_ASSET(2) char ganontika_room_3DL_003838[] = dganontika_room_3DL_003838; #define dganontika_room_3DL_003A60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003A60" static const ALIGN_ASSET(2) char ganontika_room_3DL_003A60[] = dganontika_room_3DL_003A60; #define dganontika_room_3DL_008910 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_008910" static const ALIGN_ASSET(2) char ganontika_room_3DL_008910[] = dganontika_room_3DL_008910; #define dganontika_room_3DL_003D40 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_003D40" static const ALIGN_ASSET(2) char ganontika_room_3DL_003D40[] = dganontika_room_3DL_003D40; #define dganontika_room_3DL_000FF0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_000FF0" static const ALIGN_ASSET(2) char ganontika_room_3DL_000FF0[] = dganontika_room_3DL_000FF0; #define dganontika_room_3DL_001550 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_001550" static const ALIGN_ASSET(2) char ganontika_room_3DL_001550[] = dganontika_room_3DL_001550; #define dganontika_room_3DL_001990 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_001990" static const ALIGN_ASSET(2) char ganontika_room_3DL_001990[] = dganontika_room_3DL_001990; #define dganontika_room_3DL_001C70 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_001C70" static const ALIGN_ASSET(2) char ganontika_room_3DL_001C70[] = dganontika_room_3DL_001C70; #define dganontika_room_3DL_0028E8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_0028E8" static const ALIGN_ASSET(2) char ganontika_room_3DL_0028E8[] = dganontika_room_3DL_0028E8; #define dganontika_room_3DL_002F48 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_3DL_002F48" static const ALIGN_ASSET(2) char ganontika_room_3DL_002F48[] = dganontika_room_3DL_002F48; #endif // DUNGEONS_GANONTIKA_ROOM_3_H