#ifndef DUNGEONS_GANON_SCENE_H #define DUNGEONS_GANON_SCENE_H 1 #include "align_asset_macro.h" #define dganon_sceneTex_00EFA8 "__OTR__scenes/shared/ganon_scene/ganon_sceneTex_00EFA8" static const ALIGN_ASSET(2) char ganon_sceneTex_00EFA8[] = dganon_sceneTex_00EFA8; #define dganon_sceneTex_00F3A8 "__OTR__scenes/shared/ganon_scene/ganon_sceneTex_00F3A8" static const ALIGN_ASSET(2) char ganon_sceneTex_00F3A8[] = dganon_sceneTex_00F3A8; #define dganon_sceneTex_00F7A8 "__OTR__scenes/shared/ganon_scene/ganon_sceneTex_00F7A8" static const ALIGN_ASSET(2) char ganon_sceneTex_00F7A8[] = dganon_sceneTex_00F7A8; #define dganon_sceneTex_00FBA8 "__OTR__scenes/shared/ganon_scene/ganon_sceneTex_00FBA8" static const ALIGN_ASSET(2) char ganon_sceneTex_00FBA8[] = dganon_sceneTex_00FBA8; #define dganon_sceneTex_00FFA8 "__OTR__scenes/shared/ganon_scene/ganon_sceneTex_00FFA8" static const ALIGN_ASSET(2) char ganon_sceneTex_00FFA8[] = dganon_sceneTex_00FFA8; #define dganon_sceneTLUT_00E7D0 "__OTR__scenes/shared/ganon_scene/ganon_sceneTLUT_00E7D0" static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E7D0[] = dganon_sceneTLUT_00E7D0; #define dganon_sceneTLUT_00E9D8 "__OTR__scenes/shared/ganon_scene/ganon_sceneTLUT_00E9D8" static const ALIGN_ASSET(2) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8; #define dganon_sceneTLUT_00EBE0 "__OTR__scenes/shared/ganon_scene/ganon_sceneTLUT_00EBE0" static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EBE0[] = dganon_sceneTLUT_00EBE0; #define dganon_sceneTLUT_00EDA0 "__OTR__scenes/shared/ganon_scene/ganon_sceneTLUT_00EDA0" static const ALIGN_ASSET(2) char ganon_sceneTLUT_00EDA0[] = dganon_sceneTLUT_00EDA0; #define dganon_sceneCollisionHeader_00E7A0 "__OTR__scenes/shared/ganon_scene/ganon_sceneCollisionHeader_00E7A0" static const ALIGN_ASSET(2) char ganon_sceneCollisionHeader_00E7A0[] = dganon_sceneCollisionHeader_00E7A0; #endif // DUNGEONS_GANON_SCENE_H