#ifndef DUNGEONS_MIZUSIN_ROOM_16_H #define DUNGEONS_MIZUSIN_ROOM_16_H 1 #include "align_asset_macro.h" #define dMIZUsin_room_16Tex_001330 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_001330" static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_001330[] = dMIZUsin_room_16Tex_001330; #define dMIZUsin_room_16Tex_001B30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_001B30" static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_001B30[] = dMIZUsin_room_16Tex_001B30; #define dMIZUsin_room_16Tex_002330 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_002330" static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_002330[] = dMIZUsin_room_16Tex_002330; #define dMIZUsin_room_16Tex_002B30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_002B30" static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_002B30[] = dMIZUsin_room_16Tex_002B30; #define dMIZUsin_room_16Tex_003330 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_003330" static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_003330[] = dMIZUsin_room_16Tex_003330; #define dMIZUsin_room_16DL_000D50 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16DL_000D50" static const ALIGN_ASSET(2) char MIZUsin_room_16DL_000D50[] = dMIZUsin_room_16DL_000D50; #endif // DUNGEONS_MIZUSIN_ROOM_16_H