#ifndef DUNGEONS_HIDAN_ROOM_24_H #define DUNGEONS_HIDAN_ROOM_24_H 1 #include "align_asset_macro.h" #define dHIDAN_room_24Tex_003B38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003B38" static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003B38[] = dHIDAN_room_24Tex_003B38; #define dHIDAN_room_24Tex_003F38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003F38" static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003F38[] = dHIDAN_room_24Tex_003F38; #define dHIDAN_room_24Tex_004338 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004338" static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004338[] = dHIDAN_room_24Tex_004338; #define dHIDAN_room_24Tex_004738 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004738" static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004738[] = dHIDAN_room_24Tex_004738; #define dHIDAN_room_24Tex_004938 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004938" static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004938[] = dHIDAN_room_24Tex_004938; #define dHIDAN_room_24Tex_004D38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004D38" static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004D38[] = dHIDAN_room_24Tex_004D38; #define dHIDAN_room_24DL_003A10 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003A10" static const ALIGN_ASSET(2) char HIDAN_room_24DL_003A10[] = dHIDAN_room_24DL_003A10; #define dHIDAN_room_24DL_0019B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0019B0" static const ALIGN_ASSET(2) char HIDAN_room_24DL_0019B0[] = dHIDAN_room_24DL_0019B0; #define dHIDAN_room_24DL_003660 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003660" static const ALIGN_ASSET(2) char HIDAN_room_24DL_003660[] = dHIDAN_room_24DL_003660; #define dHIDAN_room_24DL_0030C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0030C0" static const ALIGN_ASSET(2) char HIDAN_room_24DL_0030C0[] = dHIDAN_room_24DL_0030C0; #endif // DUNGEONS_HIDAN_ROOM_24_H