#ifndef DUNGEONS_HIDAN_ROOM_11_H #define DUNGEONS_HIDAN_ROOM_11_H 1 #include "align_asset_macro.h" #define dHIDAN_room_11Tex_0027D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0027D8" static const ALIGN_ASSET(2) char HIDAN_room_11Tex_0027D8[] = dHIDAN_room_11Tex_0027D8; #define dHIDAN_room_11Tex_002FD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_002FD8" static const ALIGN_ASSET(2) char HIDAN_room_11Tex_002FD8[] = dHIDAN_room_11Tex_002FD8; #define dHIDAN_room_11Tex_0033D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11Tex_0033D8" static const ALIGN_ASSET(2) char HIDAN_room_11Tex_0033D8[] = dHIDAN_room_11Tex_0033D8; #define dHIDAN_room_11DL_0009E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_0009E0" static const ALIGN_ASSET(2) char HIDAN_room_11DL_0009E0[] = dHIDAN_room_11DL_0009E0; #define dHIDAN_room_11DL_001908 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_001908" static const ALIGN_ASSET(2) char HIDAN_room_11DL_001908[] = dHIDAN_room_11DL_001908; #define dHIDAN_room_11DL_002628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_11DL_002628" static const ALIGN_ASSET(2) char HIDAN_room_11DL_002628[] = dHIDAN_room_11DL_002628; #endif // DUNGEONS_HIDAN_ROOM_11_H