#ifndef DUNGEONS_HAKADAN_ROOM_19_H #define DUNGEONS_HAKADAN_ROOM_19_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_19Tex_001578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_001578" static const ALIGN_ASSET(2) char HAKAdan_room_19Tex_001578[] = dHAKAdan_room_19Tex_001578; #define dHAKAdan_room_19Tex_002578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_002578" static const ALIGN_ASSET(2) char HAKAdan_room_19Tex_002578[] = dHAKAdan_room_19Tex_002578; #define dHAKAdan_room_19DL_0011E0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_0011E0" static const ALIGN_ASSET(2) char HAKAdan_room_19DL_0011E0[] = dHAKAdan_room_19DL_0011E0; #define dHAKAdan_room_19DL_001490 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_001490" static const ALIGN_ASSET(2) char HAKAdan_room_19DL_001490[] = dHAKAdan_room_19DL_001490; #define dHAKAdan_room_19DL_000290 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000290" static const ALIGN_ASSET(2) char HAKAdan_room_19DL_000290[] = dHAKAdan_room_19DL_000290; #define dHAKAdan_room_19DL_000938 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000938" static const ALIGN_ASSET(2) char HAKAdan_room_19DL_000938[] = dHAKAdan_room_19DL_000938; #endif // DUNGEONS_HAKADAN_ROOM_19_H