#ifndef DUNGEONS_HAKADAN_ROOM_14_H #define DUNGEONS_HAKADAN_ROOM_14_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_14Tex_003500 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003500" static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003500[] = dHAKAdan_room_14Tex_003500; #define dHAKAdan_room_14Tex_003700 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003700" static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003700[] = dHAKAdan_room_14Tex_003700; #define dHAKAdan_room_14Tex_003900 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003900" static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003900[] = dHAKAdan_room_14Tex_003900; #define dHAKAdan_room_14Tex_003D00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003D00" static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003D00[] = dHAKAdan_room_14Tex_003D00; #define dHAKAdan_room_14Tex_003F00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003F00" static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003F00[] = dHAKAdan_room_14Tex_003F00; #define dHAKAdan_room_14Tex_004F00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_004F00" static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_004F00[] = dHAKAdan_room_14Tex_004F00; #define dHAKAdan_room_14Tex_005700 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_005700" static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_005700[] = dHAKAdan_room_14Tex_005700; #define dHAKAdan_room_14DL_002D08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_002D08" static const ALIGN_ASSET(2) char HAKAdan_room_14DL_002D08[] = dHAKAdan_room_14DL_002D08; #define dHAKAdan_room_14DL_000470 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_000470" static const ALIGN_ASSET(2) char HAKAdan_room_14DL_000470[] = dHAKAdan_room_14DL_000470; #define dHAKAdan_room_14DL_001AE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_001AE8" static const ALIGN_ASSET(2) char HAKAdan_room_14DL_001AE8[] = dHAKAdan_room_14DL_001AE8; #define dHAKAdan_room_14DL_000DC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_000DC0" static const ALIGN_ASSET(2) char HAKAdan_room_14DL_000DC0[] = dHAKAdan_room_14DL_000DC0; #endif // DUNGEONS_HAKADAN_ROOM_14_H