#ifndef OBJECTS_OBJECT_GOL_H #define OBJECTS_OBJECT_GOL_H 1 #include "align_asset_macro.h" #define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel" static const ALIGN_ASSET(2) char gObjectGolSkel[] = dgObjectGolSkel; #define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim" static const ALIGN_ASSET(2) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim; #define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim" static const ALIGN_ASSET(2) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim; #define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim" static const ALIGN_ASSET(2) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim; #define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim" static const ALIGN_ASSET(2) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim; #define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim" static const ALIGN_ASSET(2) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim; #define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim" static const ALIGN_ASSET(2) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim; #define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim" static const ALIGN_ASSET(2) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim; #define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim" static const ALIGN_ASSET(2) char gObjectGolStandAnim[] = dgObjectGolStandAnim; #define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim" static const ALIGN_ASSET(2) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim; #define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim" static const ALIGN_ASSET(2) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim; #define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim" static const ALIGN_ASSET(2) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim; #define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL" static const ALIGN_ASSET(2) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL; #define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL" static const ALIGN_ASSET(2) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL; #define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL" static const ALIGN_ASSET(2) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL; #define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL" static const ALIGN_ASSET(2) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL; #define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL" static const ALIGN_ASSET(2) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL; #define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL" static const ALIGN_ASSET(2) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL; #define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL" static const ALIGN_ASSET(2) char gObjectGolBodyDL[] = dgObjectGolBodyDL; #define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL" static const ALIGN_ASSET(2) char gObjectGolEggDL[] = dgObjectGolEggDL; #define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL" static const ALIGN_ASSET(2) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL; #define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL" static const ALIGN_ASSET(2) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL; #define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex" static const ALIGN_ASSET(2) char gObjectGolShellTex[] = dgObjectGolShellTex; #define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex" static const ALIGN_ASSET(2) char gObjectGolSkinTex[] = dgObjectGolSkinTex; #define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex" static const ALIGN_ASSET(2) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex; #define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex" static const ALIGN_ASSET(2) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex; #define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex" static const ALIGN_ASSET(2) char gObjectGolEggTex[] = dgObjectGolEggTex; #endif // OBJECTS_OBJECT_GOL_H