#ifndef OBJECTS_OBJECT_BB_H #define OBJECTS_OBJECT_BB_H 1 #include "align_asset_macro.h" #define dobject_Bb_Anim_000184 "__OTR__objects/object_Bb/object_Bb_Anim_000184" static const ALIGN_ASSET(2) char object_Bb_Anim_000184[] = dobject_Bb_Anim_000184; #define dobject_Bb_Anim_0002AC "__OTR__objects/object_Bb/object_Bb_Anim_0002AC" static const ALIGN_ASSET(2) char object_Bb_Anim_0002AC[] = dobject_Bb_Anim_0002AC; #define dobject_Bb_Anim_000444 "__OTR__objects/object_Bb/object_Bb_Anim_000444" static const ALIGN_ASSET(2) char object_Bb_Anim_000444[] = dobject_Bb_Anim_000444; #define dobject_Bb_DL_000C20 "__OTR__objects/object_Bb/object_Bb_DL_000C20" static const ALIGN_ASSET(2) char object_Bb_DL_000C20[] = dobject_Bb_DL_000C20; #define dobject_Bb_DL_000CB0 "__OTR__objects/object_Bb/object_Bb_DL_000CB0" static const ALIGN_ASSET(2) char object_Bb_DL_000CB0[] = dobject_Bb_DL_000CB0; #define dobject_Bb_DL_000D40 "__OTR__objects/object_Bb/object_Bb_DL_000D40" static const ALIGN_ASSET(2) char object_Bb_DL_000D40[] = dobject_Bb_DL_000D40; #define dobject_Bb_DL_000E08 "__OTR__objects/object_Bb/object_Bb_DL_000E08" static const ALIGN_ASSET(2) char object_Bb_DL_000E08[] = dobject_Bb_DL_000E08; #define dobject_Bb_DL_001100 "__OTR__objects/object_Bb/object_Bb_DL_001100" static const ALIGN_ASSET(2) char object_Bb_DL_001100[] = dobject_Bb_DL_001100; #define dobject_Bb_DL_001190 "__OTR__objects/object_Bb/object_Bb_DL_001190" static const ALIGN_ASSET(2) char object_Bb_DL_001190[] = dobject_Bb_DL_001190; #define dobject_Bb_Tex_001220 "__OTR__objects/object_Bb/object_Bb_Tex_001220" static const ALIGN_ASSET(2) char object_Bb_Tex_001220[] = dobject_Bb_Tex_001220; #define dobject_Bb_Tex_001420 "__OTR__objects/object_Bb/object_Bb_Tex_001420" static const ALIGN_ASSET(2) char object_Bb_Tex_001420[] = dobject_Bb_Tex_001420; #define dobject_Bb_Tex_0014A0 "__OTR__objects/object_Bb/object_Bb_Tex_0014A0" static const ALIGN_ASSET(2) char object_Bb_Tex_0014A0[] = dobject_Bb_Tex_0014A0; #define dobject_Bb_Tex_0014C0 "__OTR__objects/object_Bb/object_Bb_Tex_0014C0" static const ALIGN_ASSET(2) char object_Bb_Tex_0014C0[] = dobject_Bb_Tex_0014C0; #define dobject_Bb_Tex_001540 "__OTR__objects/object_Bb/object_Bb_Tex_001540" static const ALIGN_ASSET(2) char object_Bb_Tex_001540[] = dobject_Bb_Tex_001540; #define dobject_Bb_Tex_0015C0 "__OTR__objects/object_Bb/object_Bb_Tex_0015C0" static const ALIGN_ASSET(2) char object_Bb_Tex_0015C0[] = dobject_Bb_Tex_0015C0; #define dobject_Bb_Tex_001640 "__OTR__objects/object_Bb/object_Bb_Tex_001640" static const ALIGN_ASSET(2) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640; #define dobject_Bb_Tex_001740 "__OTR__objects/object_Bb/object_Bb_Tex_001740" static const ALIGN_ASSET(2) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740; #define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30" static const ALIGN_ASSET(2) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30; #endif // OBJECTS_OBJECT_BB_H