#ifndef Z_OBJ_DEKUJR_H #define Z_OBJ_DEKUJR_H #include "ultra64.h" #include "global.h" struct ObjDekujr; typedef struct ObjDekujr { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ char unk_198[0x3]; /* 0x019B */ u8 unk_19B; /* 0x019C */ u8 unk_19C; /* 0x019D */ char unk_19D[0x3]; /* 0x01A0 */ s32 unk_1A0; } ObjDekujr; // size = 0x01A4 #endif