#ifndef Z_EN_HORSE_NORMAL_H #define Z_EN_HORSE_NORMAL_H #include "ultra64.h" #include "global.h" struct EnHorseNormal; typedef void (*EnHorseNormalActionFunc)(struct EnHorseNormal*, GlobalContext*); typedef struct EnHorseNormal { /* 0x0000 */ Actor actor; /* 0x014C */ s32 action; /* 0x0150 */ s32 animationIdx; /* 0x0154 */ Skin skin; /* 0x01E4 */ u16 unk_1E4; /* 0x01E8 */ Vec3f unk_1E8; /* 0x01F4 */ Vec3f unk_1F4; /* 0x0200 */ s32 unk_200; /* 0x0204 */ Vec3f unk_204; /* 0x0210 */ char unk_210[0x08]; /* 0x0218 */ f32 unk_218; /* 0x021C */ s16 unk_21C; /* 0x021E */ s16 unk_21E; /* 0x0220 */ f32 unk_220; /* 0x0224 */ char unk_224[0x04]; /* 0x0228 */ ColliderCylinder bodyCollider; /* 0x0274 */ ColliderJntSph headCollider; /* 0x0294 */ ColliderJntSphElement headElements[1]; /* 0x02D4 */ ColliderCylinder cloneCollider; /* 0x0320 */ char unk_320[0x04]; /* 0x0324 */ s32 waypoint; } EnHorseNormal; // size = 0x0328 #endif