#ifndef Z_EN_GOROIWA_H #define Z_EN_GOROIWA_H #include "ultra64.h" #include "global.h" struct EnGoroiwa; typedef void (*EnGoroiwaActionFunc)(struct EnGoroiwa*, GlobalContext*); typedef struct EnGoroiwa { /* 0x0000 */ Actor actor; /* 0x014C */ EnGoroiwaActionFunc actionFunc; /* 0x0150 */ ColliderJntSph collider; /* 0x0170 */ ColliderJntSphElement colliderItems[1]; /* 0x01B0 */ Vec3f prevUnitRollAxis; /* 0x01BC */ f32 prevRollAngleDiff; /* 0x01C0 */ f32 rollRotSpeed; /* 0x01C4 */ s16 waitTimer; /* 0x01C6 */ s16 bounceCount; /* 0x01C8 */ s16 collisionDisabledTimer; /* 0x01CA */ s16 endWaypoint; /* 0x01CC */ s16 currentWaypoint; /* 0x01CE */ s16 nextWaypoint; /* 0x01D0 */ s16 pathDirection; /* 0x01D2 */ u8 isInKokiri; /* 0x01D3 */ u8 stateFlags; } EnGoroiwa; // size = 0x01D4 #endif