#ifndef Z_EN_BUTTE_H #define Z_EN_BUTTE_H #include "ultra64.h" #include "global.h" struct EnButte; typedef void (*EnButteActionFunc)(struct EnButte*, GlobalContext*); typedef struct EnButte { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderJntSph collider; /* 0x016C */ ColliderJntSphElement colliderItems[1]; /* 0x01AC */ SkelAnime skelAnime; /* 0x01F0 */ Vec3s jointTable[8]; /* 0x0220 */ Vec3s morphTable[8]; /* 0x0250 */ EnButteActionFunc actionFunc; /* 0x0254 */ s16 timer; /* 0x0256 */ u8 flightParamsIdx; /* 0x0257 */ u8 unk_257; /* 0x0258 */ u8 drawSkelAnime; /* 0x025A */ s16 swordDownTimer; /* 0x025C */ s16 unk_25C; /* 0x025E */ s16 unk_25E; /* 0x0260 */ s16 unk_260; /* 0x0264 */ f32 posYTarget; } EnButte; // size = 0x0268 #endif