#ifndef Z_EN_BDFIRE_H #define Z_EN_BDFIRE_H #include "ultra64.h" #include "global.h" #include "overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h" struct EnBdfire; typedef void (*EnBdfireActionFunc)(struct EnBdfire*, GlobalContext*); typedef void (*EnBdfireDrawFunc)(struct EnBdfire*, GlobalContext*); typedef struct EnBdfire { /* 0x0000 */ Actor actor; /* 0x014C */ EnBdfireActionFunc actionFunc; /* 0x0150 */ EnBdfireDrawFunc drawFunc; /* 0x0154 */ s16 unk_154; /* 0x0156 */ s16 unk_156; /* 0x0158 */ s16 unk_158; /* 0x015A */ char unk_15A[0x2E]; /* 0x0188 */ f32 unk_188; /* 0x018C */ f32 unk_18C; /* 0x0190 */ f32 unk_190; /* 0x0194 */ f32 unk_194; /* 0x0198 */ char unk_198[0x38]; /* 0x01D0 */ LightNode* lightNode; /* 0x01D4 */ LightInfo lightInfoNoGlow; } EnBdfire; // size = 0x01E4 #endif