#ifndef INDOORS_NAKANIWA_SCENE_H #define INDOORS_NAKANIWA_SCENE_H 1 #include "align_asset_macro.h" #define dgZeldasCourtyardGanonCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardGanonCs" static const ALIGN_ASSET(2) char gZeldasCourtyardGanonCs[] = dgZeldasCourtyardGanonCs; #define dgZeldasCourtyardWindowCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardWindowCs" static const ALIGN_ASSET(2) char gZeldasCourtyardWindowCs[] = dgZeldasCourtyardWindowCs; #define dgZeldasCourtyardMeetCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardMeetCs" static const ALIGN_ASSET(2) char gZeldasCourtyardMeetCs[] = dgZeldasCourtyardMeetCs; #define dgZeldasCourtyardLullabyCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardLullabyCs" static const ALIGN_ASSET(2) char gZeldasCourtyardLullabyCs[] = dgZeldasCourtyardLullabyCs; #define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8" static const ALIGN_ASSET(2) char nakaniwa_sceneCollisionHeader_001BC8[] = dnakaniwa_sceneCollisionHeader_001BC8; #define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8" #define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8" #define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8" #endif // INDOORS_NAKANIWA_SCENE_H