#ifndef TEXTURES_VR_HOLY1_PAL_STATIC_H #define TEXTURES_VR_HOLY1_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgHoly1SkyboxTLUT "__OTR__textures/vr_holy1_pal_static/gHoly1SkyboxTLUT" static const ALIGN_ASSET(2) char gHoly1SkyboxTLUT[] = dgHoly1SkyboxTLUT; #endif // TEXTURES_VR_HOLY1_PAL_STATIC_H