#ifndef INDOORS_BOWLING_SCENE_H #define INDOORS_BOWLING_SCENE_H 1 #include "align_asset_macro.h" #define dbowling_sceneCollisionHeader_001A74 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneCollisionHeader_001A74" static const ALIGN_ASSET(2) char bowling_sceneCollisionHeader_001A74[] = dbowling_sceneCollisionHeader_001A74; #define dbowling_sceneTex_00DB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00DB20" static const ALIGN_ASSET(2) char bowling_sceneTex_00DB20[] = dbowling_sceneTex_00DB20; #define dbowling_sceneTex_00BF20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00BF20" static const ALIGN_ASSET(2) char bowling_sceneTex_00BF20[] = dbowling_sceneTex_00BF20; #define dbowling_sceneTex_009120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_009120" static const ALIGN_ASSET(2) char bowling_sceneTex_009120[] = dbowling_sceneTex_009120; #define dbowling_sceneTex_008920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_008920" static const ALIGN_ASSET(2) char bowling_sceneTex_008920[] = dbowling_sceneTex_008920; #define dbowling_sceneTex_00D720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00D720" static const ALIGN_ASSET(2) char bowling_sceneTex_00D720[] = dbowling_sceneTex_00D720; #define dbowling_sceneTex_008120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_008120" static const ALIGN_ASSET(2) char bowling_sceneTex_008120[] = dbowling_sceneTex_008120; #define dbowling_sceneTex_00A120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00A120" static const ALIGN_ASSET(2) char bowling_sceneTex_00A120[] = dbowling_sceneTex_00A120; #define dbowling_sceneTex_006120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_006120" static const ALIGN_ASSET(2) char bowling_sceneTex_006120[] = dbowling_sceneTex_006120; #define dbowling_sceneTex_005920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005920" static const ALIGN_ASSET(2) char bowling_sceneTex_005920[] = dbowling_sceneTex_005920; #define dbowling_sceneTex_005320 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005320" static const ALIGN_ASSET(2) char bowling_sceneTex_005320[] = dbowling_sceneTex_005320; #define dbowling_sceneTex_005120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005120" static const ALIGN_ASSET(2) char bowling_sceneTex_005120[] = dbowling_sceneTex_005120; #define dbowling_sceneTex_003720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_003720" static const ALIGN_ASSET(2) char bowling_sceneTex_003720[] = dbowling_sceneTex_003720; #define dbowling_sceneTex_004F20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_004F20" static const ALIGN_ASSET(2) char bowling_sceneTex_004F20[] = dbowling_sceneTex_004F20; #define dbowling_sceneTex_002F20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002F20" static const ALIGN_ASSET(2) char bowling_sceneTex_002F20[] = dbowling_sceneTex_002F20; #define dbowling_sceneTex_002720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002720" static const ALIGN_ASSET(2) char bowling_sceneTex_002720[] = dbowling_sceneTex_002720; #define dbowling_sceneTex_0022A0 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_0022A0" static const ALIGN_ASSET(2) char bowling_sceneTex_0022A0[] = dbowling_sceneTex_0022A0; #define dbowling_sceneTex_005520 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005520" static const ALIGN_ASSET(2) char bowling_sceneTex_005520[] = dbowling_sceneTex_005520; #define dbowling_sceneTex_002320 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002320" static const ALIGN_ASSET(2) char bowling_sceneTex_002320[] = dbowling_sceneTex_002320; #define dbowling_sceneTex_001AA0 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_001AA0" static const ALIGN_ASSET(2) char bowling_sceneTex_001AA0[] = dbowling_sceneTex_001AA0; #define dbowling_sceneTex_00C720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00C720" static const ALIGN_ASSET(2) char bowling_sceneTex_00C720[] = dbowling_sceneTex_00C720; #define dbowling_sceneTex_00B720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00B720" static const ALIGN_ASSET(2) char bowling_sceneTex_00B720[] = dbowling_sceneTex_00B720; #define dbowling_sceneTex_00BB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00BB20" static const ALIGN_ASSET(2) char bowling_sceneTex_00BB20[] = dbowling_sceneTex_00BB20; #define dbowling_sceneTex_00AF20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AF20" static const ALIGN_ASSET(2) char bowling_sceneTex_00AF20[] = dbowling_sceneTex_00AF20; #define dbowling_sceneTex_00A920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00A920" static const ALIGN_ASSET(2) char bowling_sceneTex_00A920[] = dbowling_sceneTex_00A920; #define dbowling_sceneTex_00AB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AB20" static const ALIGN_ASSET(2) char bowling_sceneTex_00AB20[] = dbowling_sceneTex_00AB20; #define dbowling_sceneTex_004720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_004720" static const ALIGN_ASSET(2) char bowling_sceneTex_004720[] = dbowling_sceneTex_004720; #define dbowling_sceneTex_007120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_007120" static const ALIGN_ASSET(2) char bowling_sceneTex_007120[] = dbowling_sceneTex_007120; #define dbowling_sceneTex_00AD20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AD20" static const ALIGN_ASSET(2) char bowling_sceneTex_00AD20[] = dbowling_sceneTex_00AD20; #endif // INDOORS_BOWLING_SCENE_H