#ifndef DUNGEONS_YDAN_ROOM_6_H #define DUNGEONS_YDAN_ROOM_6_H 1 #include "align_asset_macro.h" #define dydan_room_6DL_001430 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6DL_001430" static const ALIGN_ASSET(2) char ydan_room_6DL_001430[] = dydan_room_6DL_001430; #define dydan_room_6Tex_001F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_001F00" static const ALIGN_ASSET(2) char ydan_room_6Tex_001F00[] = dydan_room_6Tex_001F00; #define dydan_room_6Tex_003700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003700" static const ALIGN_ASSET(2) char ydan_room_6Tex_003700[] = dydan_room_6Tex_003700; #define dydan_room_6Tex_002F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002F00" static const ALIGN_ASSET(2) char ydan_room_6Tex_002F00[] = dydan_room_6Tex_002F00; #define dydan_room_6Tex_004700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_004700" static const ALIGN_ASSET(2) char ydan_room_6Tex_004700[] = dydan_room_6Tex_004700; #define dydan_room_6Tex_002700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002700" static const ALIGN_ASSET(2) char ydan_room_6Tex_002700[] = dydan_room_6Tex_002700; #define dydan_room_6Tex_003F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003F00" static const ALIGN_ASSET(2) char ydan_room_6Tex_003F00[] = dydan_room_6Tex_003F00; #endif // DUNGEONS_YDAN_ROOM_6_H