#ifndef DUNGEONS_YDAN_ROOM_10_H #define DUNGEONS_YDAN_ROOM_10_H 1 #include "align_asset_macro.h" #define dydan_room_10DL_001370 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_001370" static const ALIGN_ASSET(2) char ydan_room_10DL_001370[] = dydan_room_10DL_001370; #define dydan_room_10Tex_001BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_001BE0" static const ALIGN_ASSET(2) char ydan_room_10Tex_001BE0[] = dydan_room_10Tex_001BE0; #define dydan_room_10Tex_0023E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0023E0" static const ALIGN_ASSET(2) char ydan_room_10Tex_0023E0[] = dydan_room_10Tex_0023E0; #define dydan_room_10Tex_002BE0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_002BE0" static const ALIGN_ASSET(2) char ydan_room_10Tex_002BE0[] = dydan_room_10Tex_002BE0; #define dydan_room_10Tex_0033E0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_0033E0" static const ALIGN_ASSET(2) char ydan_room_10Tex_0033E0[] = dydan_room_10Tex_0033E0; #define dydan_room_10DL_003D20 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10DL_003D20" static const ALIGN_ASSET(2) char ydan_room_10DL_003D20[] = dydan_room_10DL_003D20; #define dydan_room_10Tex_003DF8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_10Tex_003DF8" static const ALIGN_ASSET(2) char ydan_room_10Tex_003DF8[] = dydan_room_10Tex_003DF8; #endif // DUNGEONS_YDAN_ROOM_10_H