#ifndef DUNGEONS_MEN_SCENE_H #define DUNGEONS_MEN_SCENE_H 1 #include "align_asset_macro.h" #define dgGTGDayEntranceTex "__OTR__scenes/nonmq/men_scene/gGTGDayEntranceTex" static const ALIGN_ASSET(2) char gGTGDayEntranceTex[] = dgGTGDayEntranceTex; #define dgGTGNightEntranceTex "__OTR__scenes/nonmq/men_scene/gGTGNightEntranceTex" static const ALIGN_ASSET(2) char gGTGNightEntranceTex[] = dgGTGNightEntranceTex; #define dmen_sceneCollisionHeader_00F690 "__OTR__scenes/nonmq/men_scene/men_sceneCollisionHeader_00F690" static const ALIGN_ASSET(2) char men_sceneCollisionHeader_00F690[] = dmen_sceneCollisionHeader_00F690; #define dmen_sceneTLUT_00F6C0 "__OTR__scenes/nonmq/men_scene/men_sceneTLUT_00F6C0" static const ALIGN_ASSET(2) char men_sceneTLUT_00F6C0[] = dmen_sceneTLUT_00F6C0; #define dmen_sceneTex_010CC0 "__OTR__scenes/nonmq/men_scene/men_sceneTex_010CC0" static const ALIGN_ASSET(2) char men_sceneTex_010CC0[] = dmen_sceneTex_010CC0; #define dmen_sceneTex_0108C0 "__OTR__scenes/nonmq/men_scene/men_sceneTex_0108C0" static const ALIGN_ASSET(2) char men_sceneTex_0108C0[] = dmen_sceneTex_0108C0; #endif // DUNGEONS_MEN_SCENE_H