#ifndef DUNGEONS_MEN_ROOM_2_H #define DUNGEONS_MEN_ROOM_2_H 1 #include "align_asset_macro.h" #define dmen_room_2DL_000580 "__OTR__scenes/nonmq/men_scene/men_room_2DL_000580" static const ALIGN_ASSET(2) char men_room_2DL_000580[] = dmen_room_2DL_000580; #define dmen_room_2Tex_004448 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_004448" static const ALIGN_ASSET(2) char men_room_2Tex_004448[] = dmen_room_2Tex_004448; #define dmen_room_2DL_001300 "__OTR__scenes/nonmq/men_scene/men_room_2DL_001300" static const ALIGN_ASSET(2) char men_room_2DL_001300[] = dmen_room_2DL_001300; #define dmen_room_2DL_000940 "__OTR__scenes/nonmq/men_scene/men_room_2DL_000940" static const ALIGN_ASSET(2) char men_room_2DL_000940[] = dmen_room_2DL_000940; #define dmen_room_2Tex_004C48 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_004C48" static const ALIGN_ASSET(2) char men_room_2Tex_004C48[] = dmen_room_2Tex_004C48; #define dmen_room_2DL_001C30 "__OTR__scenes/nonmq/men_scene/men_room_2DL_001C30" static const ALIGN_ASSET(2) char men_room_2DL_001C30[] = dmen_room_2DL_001C30; #define dmen_room_2DL_0026E0 "__OTR__scenes/nonmq/men_scene/men_room_2DL_0026E0" static const ALIGN_ASSET(2) char men_room_2DL_0026E0[] = dmen_room_2DL_0026E0; #define dmen_room_2DL_002C30 "__OTR__scenes/nonmq/men_scene/men_room_2DL_002C30" static const ALIGN_ASSET(2) char men_room_2DL_002C30[] = dmen_room_2DL_002C30; #define dmen_room_2DL_002FA0 "__OTR__scenes/nonmq/men_scene/men_room_2DL_002FA0" static const ALIGN_ASSET(2) char men_room_2DL_002FA0[] = dmen_room_2DL_002FA0; #define dmen_room_2DL_003928 "__OTR__scenes/nonmq/men_scene/men_room_2DL_003928" static const ALIGN_ASSET(2) char men_room_2DL_003928[] = dmen_room_2DL_003928; #define dmen_room_2Tex_003C48 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_003C48" static const ALIGN_ASSET(2) char men_room_2Tex_003C48[] = dmen_room_2Tex_003C48; #endif // DUNGEONS_MEN_ROOM_2_H